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Good and Bad Ideas for a New Site

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GreenLightWolf

GreenLightWolf

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Brief History and Culture Overview

The Vintalli Imperium is an evolution of the Fel Empire of old, comprising of the remains of the capital worlds of the ancient regime, along with many Outer Rim worlds. After quietly removing the remains of Fel Empire leadership from the government over three centuries ago, a tradition of great warlords taking a leadership position for this restructured Imperium began. Reorganized into a far more militaristic power within the Galaxy over these centuries, the Imperators during this time have ensured a relatively solidly upkeep of peace with the Galactic Alliance and the resurgent Sith Empire on either of the Imperiums borders.

The quality that has been held above all since the inception of the Imperium is strength. While this began solely as the strength of it's military prowess, slowly but surely, the strength of its people became a priority for the Imperators across the factions relatively short lifespan. Slavery has been almost completely phased out of Imperium society, with it being viewed as an exploitation of the weak rather than the utilization of the strong. Because of this, the citizens of the Imperium generally have an unwavering loyalty to the regime and willingly work hard in order to do their part in improving it. The official stance of the government is that the strong should assist the weak, though over time a stigma has formed among some citizens of the Imperium, who desire that the eradication of weakness take precedence over the assistance of those who are weak. Thanks to the Imperium's core value in strength, many planets within Imperium space have been developed significantly and appear idealistic compared to their status centuries ago. Due to this, the economy of the Imperium is booming and general morale is very high.

While there is no grand Force Sensitive organization within Imperium space in the vein of the Jedi or the Sith, there are several mystics who focus on the more gray aspects of the Force living within the luxury of the Palace on Bastion. These mystics serve the Imperator, finding Force Sensitives within Imperium Space and training them to become elite members of the Guard. This occurrence is quite rare however, and the majority of the Guard is made up of specially trained Kaleesh warriors and some members of other species.

The majority of the power within the Imperium is held by the Triumvirate, a governing body that oversee the military, internal affairs and foreign affairs. The three members of this body wield power comparable to the Imperator herself and answer only to her. Military and Navy forces and installations are found across every system within Imperium Space, overseen largely by the Grand Moff and Grand General. Governors and Senators directly oversee the population of planets and systems within the Imperium. For the most part, those in power across the Imperium are staunchly loyal to the Imperium, however there are those who would rather focus on their own advancement rather than the regimes. Due to the Imperium's central focus on strength, there is a large focus on advancement across all facets of the regime, with large amounts of the economy being poured into this.

Since its inception, the Imperium has been building towards a singular goal: the eventual assimilation of every Galactic power underneath this regime. This is the reason that there has been a large focus on strength being the central quality of value among its people. They have ensured an upkeep of peaceful relations with the surrounding factions in order to pursue the enhancement of their Military and Navy with their goal in mind. At the time that Priah Vintalli took the position of Imperator, it was the consensus among the Triumvirate that they were almost ready to strike out at the Sith Empire on their eastern border. However, the new Imperator chose to pursue a different path, being one of diplomacy. While the Imperium still has a significant military presence to continue with the original plan, Imperator Vintalli believes that a peaceful option may be a smarter approach with the Sith Empire, at least for now. Especially considering the fact that the Galactic Alliance is currently a more significant threat to the Imperium, and another rising power in the Galaxy.


Ranks and Hierarchy

Legionnaires

Used to denote those with a low ranking position within the Imperium. In the military and navy, people with this ranking generally have more influence and respect than the usual Stormtrooper or Pilot, usually holding the titles such as Lieutenant or Sergeant. Within the governmental structure, people who are ranked as a Legionnaire are usually Aides to Administrators, Senators, Governors or even Moffs. While Legionnaire's don't hold much power or influence within their respective field, they are by far the most numerous and make up the backbone of the Imperium.

Centurions

Used to denote those with a mid ranking position within the Imperium. In the military and navy, people with this ranking have earned the right to take command over Legionnaire's, holding titles such as Commodore, Commander and Captain. Within the governmental structure, people are who are ranked as Centurion are Administrators, further up in the pecking order but still largely required to work under the jurisdiction of those with a higher rank. Centurions are extremely important to the Imperium, as they assist directly in the day to day running of the Imperium. Although they are usually required to work under the jurisdiction of those higher in the hierarchy, they are also very capable of working independently.

Magisters

Used to denote those with a high ranking position within the Imperium. In the military and navy, people with this ranking answer only to the Moff Council and Triumvirate, rarely interacting with the Imperator. Otherwise, they wield supreme power within their chosen vocation, being the Admirals and Generals of the Imperium's fighting forces. Within the governmental structure, people who are referred to as Magisters are the Governors of Planets and System Senators, with the former being directly under the jurisdiction of the Grand Moff and the latter being under the influence of the Supreme Chancellor. Magisters are considered to be the cream of the crop within the Imperium and people with this rank are those who will be eligible for a position on the Moff Council later in life.

Praetorians

Used to denote two distinct organizations of exceptional individuals within the Imperium. The first organization is the Imperium Intelligence Beureau, which is overseen by the Director of Intelligence. Agents of the IIB are charged with rooting out threats within the Imperium and infiltrating the other factions across the Galaxy. They are masters of assassination, infiltration and investigation, generally having the freedom to act freely to achieve success in their assignments. The second organization are the elite guard of the Imperator. The Guard is made up largely of Kaleesh warriors trained to master combat to the highest degree, with their training including Teras Kasi in preparation of the inevitable breakout of violence against Force Sensitives. The Guard can also include members from other races, with a small portion including Force Sensitives who have been trained to utilize the gray area of the Force between the Dark and Light.

The Moff Council

The Moff Council is comprised of a select group of important individuals who oversee the Sectors of the Imperium, as well as the running the most important facets of the military and government. These beings report directly to the Triumvirate, with the exception of the Director of Intelligence, who works closely with the Imperator to ensure that leaks of important intelligence are extremely unlikely. The Grand Admiral is tasked with overseeing the training for the Imperium Navy, as well as the development and upkeep of the Fleet at large. The Grand General has a very similar task to the Grand Admiral, except their focus is on the Imperium Military. Both the Grand Admiral and Grand General have the authority to take direct control of any Navy or Military installations within the Imperium at any time and are considered to be the very best that their respective organizations have to offer. The Minister of Finance does what their title implies, ensuring that the economy of the Imperium is at the best it can be at any given time. This is usually accomplished through negotiation with the Governors of wealthy Imperium Planets. The Minister of Finance is the person that the other members of the Moff Council approach when they require more funding for the organization they oversee. Finally, there is the Overseer of the Imperium Mission, an organization brought into existence by the current Imperator. The mission is tasked with improving the quality of life in the less fortunate planets of the Imperium and so, they are the member of the Moff Council that interacts directly with the people of the Imperium the most.

The Triumvirate

The Triumvirate are the ruling body of the Imperium. The three members of the Imperium each control one part of the Imperium and wield the power of the Imperator themselves. Every member of the Triumvirate has an impressive fleet at their disposal, including a Super Star Destroyer. The Grand Moff acts as the head of the Moff Council, and oversee's all of the Internal Affairs within the Imperium. They act as the public face of the regime and handle any significant problems within the borders of the Imperium personally. Due to the nature of their job, the Grand Moff rarely stays on any one planet too long and has their home aboard their Super Star Destroyer. The Supreme Chancellor is the head of the Imperium Senate and is tasked with Diplomatic Relations and any other Foreign Affairs that may crop up. As such, their gaze is usually focused out into the larger Galaxy, rather than within. Based on Serenno at the Embassy of Foreign Relations, the Supreme Chancellor rarely ventures out into the Galaxy themselves and instead, assigns Senators to handle any negotiations. However, the Supreme Chancellor is free to do so at any time if they feel the need. Lastly, the Primus acts as the Commander in Chief of all Imperium Navy and Military forces in times of war as well as the leading strategist of the Imperium, and they are free to co-opt any of the Imperium's fighting force at any time they wish. The Primus' biggest focus is on Imperium Defense, spending much of their time working closely with the Grand Admiral and Grand General to ensure that the Military and Navy are at the strongest possible at any given time. The Primus also spends much of their time inspecting the border defenses of the Imperium and investigating the general strength of the other factions in the Galaxy.

The Imperator

The supreme power within the Imperium, the Imperator is the de facto ruler of this faction. As the Imperium has a large focus on military strength, the Imperator is usually elected based on their combative and strategic capabilities, as well as their record when it comes to their military career. The Imperator is seen as the purest example of what an Imperium citizen should be and many children view them as a role model. Many peoples greatest goal is to become the Imperator and lead the Imperium into a future filled with success and greater power. The current Imperator is Priah Vintalli, a former Grand Admiral with an impressive military career behind her. Like many other before her, Imperator Vintalli desires to further expand Imperium space, but would rather do so peacefully, being aware of the difficulties of trying to create strength from a desolated world. That said, as a very capable military mind, she is very prepared for when and if conflict does break out. For the most part, the Imperator will allow the Triumvirate to handle the ruling of the Imperium, but they are able to override any and all decisions made by the ruling body at any time.


Military/Navy Assets

Coming Soon. Waiting for Tech List.


Current Sectors & Important Planets

Please see the Map. Will be updating this soon.





 
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GreenLightWolf

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Sororisa



Society & Culture




Native Species, Flora & Fauna





Religion & Myth




Military & Navy Assets

Coming Soon. Waiting for Tech List.


Cities & Other Locations of Import

Please see the Map. Will be updating this soon.

 
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GreenLightWolf

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Faterna




Society & Culture




Native Species, Flora & Fauna








Religion & Myth




Military & Navy Assets

Coming Soon. Waiting for Tech List.


Cities & Other Locations of Import

Please see the Map. Will be updating this soon.

 
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Planetary Overview

The Vintalli Imperium controls fifty planets within the Outer Rim, bordering the space of three other Galactic Powers, being the Adumari Imperium, the Sith Empire and the Galactic Alliance. Bastion acts as the capital world of Vintalli space, with a prominent foreign embassy located on the western half of Serenno. The Vintalli Imperium is unique among other factions, in regards to its focus on the upkeep and evolution of Fortress Worlds, the existence of which being a defining characteristic of the previous regime. These Fortress Worlds are believed to be impregnable, with advanced technologies allowing for the worlds to have special advantages when under siege. The fortifications on these Fortress Worlds include, but are not limited to, Planetary Shields, Ion Mine Fields, Planetary Defense Turbo Lasers, Ion Canon Batteries, Orbital Defense Platforms

Capital World

Bastion. FMU Value: 5000. Bastion is both the Capital of the Vintalli Imperium, and one of the most prominent Fortress Worlds within Vintalli Space. Among the Fortress Worlds, Bastion is notable in that it is as well defended as Coruscant. Fortifications coming soon.

Fortress Worlds

Bescane. FMU Value: 1000. Bescane acts as an industrial powerhouse within the Imperium, with much of the planets surface littered with factories of many kinds, producing products as mundane as children's toys to military grade weapons. Fortifications coming soon.

Borosk. FMU Value: 1000. Borosk is a small world when compared to the other Fortress Worlds, but just as well fortified. An Imperium Training Facility for Ground Forces is located on this planet. Fortifications coming soon.

Jaemus. FMU Value: 2000. Jaemus has one of the most important and largest shipyards located in Orbit around the planet, notable throughout the Galaxy for the quality of the ships produced here, as well as the speed of production. Fortifications coming soon.

Ketaris. FMU Value: 1000. Ketaris is an important Trade Center for the population of the Imperium. It also features one of the greatest Universities in the Galaxy, with many of the most powerful beings in the Government being educated on this planet. Fortifications coming soon.

Ord Trasi. FMU Value: 1500. Ord Trasi is the most mineral rich planets within Imperium Space. For this reason, weapons and armor factories blanket the surface of the planet and shipyards encompass the space around it. Fortifications coming soon.

Tangrene. FMU Value: 1000. Tangrene was once home to peaceful nomads, but now acts as the location of one of the largest Imperium Training Facilities. Access to this planet is notoriously difficult and travel to it is heavily regulated. Fortifications coming soon.

Golden Worlds

Borgo Prime. FMU Value: 1000. Borgo Prime is a hive of corruption within the Imperium. A Spaceport built into an asteroid, it is a cesspool of scum and villainy, known in particular for the trade of information acting as its most valuable currency.

Ciutric. FMU Value: 1000. Ciutric is one of the many Industrial Worlds within the Imperiums borders. A small shipyard is located here, dedicated to producing prototypes and the like in the name of advancement of the Imperium Fleet.

Dathomir. FMU Value: 1000. Dathomir is inhabited by the notorious Force Sensitives known as the Nightsisters, and their subservient Nightbrothers. The planet provides candidates for the Imperators Guard in return for autocracy.

Dubrillion. FMU Value: 1000. Dubrillion is one of the more civillian dominated planets within the Imperium, with the Galaxies most famed aquarium located here.

Entralla.



Developing Worlds


 
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GreenLightWolf

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BRAYLIN THRASK






Allegiance: The Zygerrian Slave Empire.
Title: The Thirteenth Brother (Formerly).
Nickname: Patchwork Jedi, The Zygerrian Hound.
Sex: Male.
Species: Human.
Age: 41 chronologically. 28 physically.
Force Sensitive: Yes.




Personality

Braylin is a traumatized man who is driven by a single fear. Not a fear of things such as public speaking, finding a snake in your refresher or something as commonplace as death. Instead, Braylin fears only the Sith and what they can inflict upon him. Spending almost two decades as an Inquisitor and being exposed to all the horrors that come with it, Braylin refuses to believe that the Emperor and Lord Vader are actually dead. In the two years since his resurgence, Braylin has discovered no indicative proof that his fears are founded, but he remains driven by a quiet paranoia that the New Republic and overall Galactic lawlessness was in fact a ploy by the Sith to lull the Galaxy into a false sense of security, as they had done to the Jedi at the end of the Clone Wars.

This fear informs Braylins entire personality. He cannot be put in a vulnerable position. Being subservient to the Zygerrian Queen is more of a convenience to him than a disadvantage, despite her threats. Braylin does not partake in any kinds of vices as they dull his senses and he rarely meditates unless he is in complete seclusion. He is constantly alert, having used his empathic abilities far more since his awakening from a carbonite sleep than in his entire service to the Sith. While he is not trigger happy, Braylin does have a very short thread of patience and would rather kill a potential future threat rather than leave them to their devices.

All of this results in Braylin being a very tired, rather anxious man. He trusts nobody and because of this, very rarely socializes. When he does choose to socialize, its because there is some advantage to it for him. This is because he forms bonds strongly with others, which cause him to become sympathetic towards them and clouds his judgement. Outwardly, he portrays himself as relatively muted with an extremely dry, sarcastic wit. He is also honest in his own intentions for the most part, due to being able to perceive peoples lies without any conscious effort.


Abilities

Braylin was trained in Form V lightsaber combat by his master for two years during the Clone Wars, and went on to master the form during his time as the Thirteenth Brother. Like the majority of the Inquisitors, with the notable exceptions of the Fourth Sister and Tenth Brother, Braylin was also instructed in Form VI of lightsaber combat by the Grand Inquisitor and Lord Vader to make the best use of their unique double bladed spinning lightsabers. Teras Kasi was also a prominent form of combat that stood out on the curriculum of the Inquisitors and Braylin is competent in its use.

Braylin's connection to the Force is very strong, though the connection is strained due to his prolonged exposure to carbonite and reliance on the Dark Side. His telekinetic abilities are adequate, with him preferring precision over brute strength and he is capable of enhancing his physical attributes to improve his fighting ability, as well as the other basic abilities a trained Force sensitive possesses. His true strengths lie in telepathy, particularly his potent empathic abilities that have been honed to perfection over decades of use. It is impossible to lie to Braylin and at the height of his power, he could break down a guarded persons mental walls almost casually to discover their intentions or secrets. Currently, he is still capable of such a feat with concentrated effort, though it still comes easier to him than it would the average Force sensitive. He is also able to silence the 'noise' in the Force and can sense the presence of somebody he has targeted up to as far as a few systems away, as long as they have met before. This technique requires Braylin to enter a light meditation and he prefers to track the old fashioned way if possible.


Equipment

Braylin retains the use of his standard Inquisitor uniform, modernized by the Zygerrian's to fit the current technical peak in the Galaxy. His breastplate and gauntlets are capable of fending off glancing blows from blaster bolts and lightsabers, with the breastplate being capable of taking a full strength shot from a blaster and briefly resisting a medium strength blow from a lightsaber. His helmet has the same capabilities as his breastplate, and fuses with the breastplate upon equipping, protecting his neck. His cloak is both stylish and functional, capable of adjusting to the temperature of his environment, keeping him cool on Tatooine despite the full coverage and warm on Hoth.

The most important piece of equipment that Braylin owns is his lightsaber. Formerly a double bladed spinning saber unique to the Inquisitorius, Braylin has recently modified the weapon to remove the spinning function. He also made the hand guard retractable so as to use it as a surprise last resort defense should he come up against a Lightsaber wielding opponent. He retained the weapons dual bladed function, though prefers to use a single crimson blade once he draws the saber. He usually keeps the Lightsaber hidden and relies on a SE-14r Light Repeating Blaster, an Imperial legacy. The weapon has both a stun and kill function, which is easily altered.


Biography

Braylin was born to two loving parents on Auxillia Prime in 32 BBY, the same year that the Sith revealed themselves to the Jedi with their involvement in the Naboo Crisis. The boys time with his family was short-lived, and he was discovered by a Jedi Seeker in 30 BBY, then taken to be trained in the Jedi Order. Excelling in his initial training, it was discovered that Braylin had a natural and deep-set affinity for telepathy, particularly Force Empathy, being able to sense the emotional state of those he was close to from a distance. As he grew, Braylins affinity for Force Empathy only grew stronger, with the young Human proving to be adept at understanding the motivations of others without conscious effort. By the time he passed his Initiate Trials alongside his Youngling Clan, Braylin found that if he concentrated on even a moderately guarded mind, he could perceive feelings that were otherwise hidden by that person.

His abilities became known to a Jedi Knight named Masana Tide, also a talented empath among the Jedi, and Braylin was taken as the Dowutin's apprentice in 21 BBY during the height of the Clone Wars. While instructing Braylin in Form V of Lightsaber combat, Masana also encouraged her Padawan to train his mind so as to fully take advantage of his natural empathic ability. Together, the pair became well known a trackers, able narrow down specific people from across great distances through meditation, as long as they had met their target before. They were also skilled in interrogation, able to see easily through the lies of others. The duo formed an extremely powerful connection through the Force, which ultimately resulted in conflict between the two in 19 BBY.

During a joint meditation, Braylin sense his masters intention to work against the Jedi Order and confronted Masana about this. Masana explained that the Jedi had become a corrupt order of warmongers, subservient to the Republic rather than the Galaxy at large. The two argued for nearly an hour about Masana's intentions, culminating in Braylin coming to agree with his master's opinion, but not her intentions. Rather than destroy the Jedi from within as his master intended, Braylin took a leave of absence from active duty to take a meditative retreat in order to make a decision on his future, refusing to tell anybody where he was going. A week later, Order 66 was activated and the Clones turned on the Jedi.

Braylin had taken refuge in the ruined Temple of Eedit on Devaron when the darkness began to sweep across the Galaxy. The young Jedi sensed the deaths of his close friends across the Galaxy, feeling their shock and pain as if it were his own. Knowing that something was wrong, Braylin attempted to contact the Jedi Temple on Coruscant, but was met only with a warning from Jedi Master Obi-Wan Kenobi to stay away as the Clones had betrayed them. As Braylin came to terms with what was happening, Masana was taken into the Inquisitorius. Initially, she cut herself off from the bond to her Padawan, intending to save him from the pain he would feel as she was tortured, but after months, Masana broke. In order to save herself, Masana agreed to serve the Empire as the Ninth Sister, offering her Padawan up as a potential asset to use in tracking down Jedi due to his talents.

Within a week, the Ninth Sister ascertained her Padawan's location upon restoring their bond and led the Purge Troopers to Devaron. Braylin fought against the troopers, but could not bring himself to fight his Master and found himself overwhelmed by the Darkness that flowed through the bond from the freshly minted Inquisitor. Braylin was taken to the Fortress of the Inquisitors and tortured ruthlessly for months until he fell to the Dark Side. Broken and robbed of any notion at free will, Braylin was locked in the darkest corner of his own mind, replaced by the Thirteenth Brother.

Until 4 BBY, the Thirteenth Brother acted as a loyal tool of the Sith, killing a handful of Jedi survivors personally, while being forced to use his empathic talents to discover the locations of any surviving Jedi that he had known in his past life. He became a slave to fear directed at what Lord Vader, The Emperor or even one of the senior Inquisitors would do to him if he failed. Like every other member of their Order, the Thirteenth Brother knew that there were things that could be inflicted upon him that were far worse than death. One by one, the Inquisitors began to fall in the line of duty, whether it was to rogue Jedi or execution at the hands of Lord Vader for failure, until only a handful of Inquisitors remained.

In 4 BBY, the Grand Inquisitor was murdered and most of the remaining Inquisitors were assigned to track down Kanan Jarrus and Ezra Bridger as the two Jedi merged with an insurgent cell. The Thirteenth Brother was assigned to a different mission, tasked with travelling to the edges of known space in the Outer Rim in search of a presence that had made contact with Emperor Palpatine. With his empathic abilities that had been exploited for over a decade, it was believed that the Thirteenth Brother would have more success in discovering the location of the presence than the other remaining Inquisitors. Instead, the Thirteenth Brother was ambushed by slavers from the resurgent Zygerrian Slave Empire and cast in Kryptonite, offered as a gift to the reigning monarch. During his imprisonment, the Thirteenth Brother experienced recurring visions of the the presence, lingering on the edges of known space. Watching. Waiting, for something.

The year is now 9 ABY.

Two years ago, the Thirteenth Brother was freed from his prison and reintroduced to the world with some side effects of his prolonged exposure being temprorary memory loss. The Empire had fallen. Emperor Palpatine, Lord Vader, The Grand Moffs, The Admirals and The Inquisitors had been wiped out for the most part three years prior by a successful rebellious movement now calling themselves the New Republic. The Thirteenth Brother was brought before the new Zygerrian Queen, who was extremely intrigued by the relic from a past age. He fell into her graces, providing physical fulfillment of the Queens wishes and the enforcement of her will. As long as he heeded her call and carried out her requests, he would be at liberty to forge his own path in the Galaxy. If he were to turn against her, she would track him down and inflict unknown horrors upon him. Or at least, horrors that one could inflict without the use of the Force.

Retaking his birth name as his memories cme back to him, a reborn Braylin Thrask has made a name for himself in the Outer Rim as a the Zygerrian Hound to some and the Patchwork Jedi to others. Though his fear of the Zygerrian Queen pales greatly in comparison to two other fears. The first, his visions of the presence in the Unknown Regions while he slept. Its signature in the Force is faint to him, but it remains as a constant reminder to him that whatever the presence is, it is still waiting for something. Something that has been building for over a decade. Despite this, his greatest fear remains that of the Sith. The New Republic says the Emperor is dead. Various Imperial offshoots have proclaimed that Lord Vader has long since passed. Much of the planets Braylin visits don't even know what a Sith Lord is, yet he cannot shake the feeling that the entire thing is a trick. The Emperor had contingency plans for every occurrence, so is this all just a part of his game?

How could the two most powerful beings that the Galaxy has ever known simply fall prey to a handful of rebels and a lone Jedi?

How could the Empire have failed so spectacularly when they had once commanded fear throughout the Galaxy?

And how does the presence in the Unknown Regions factor into all of this?






 
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GreenLightWolf

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TELKATH ROOK






Allegiance: Clan Rook and Clan Eldar.
Title: None.
Nickname: Keth.
Sex: Male.
Species: Human, Mandalorian Heritage.
Age: 23.
Force Sensitive: No.




Personality

Braylin


Abilities

Braylin


Equipment

Brayl


Biography

Talketh was born of a secret union between a father from Clan Rook, and a mother from Clan Eldar. Initially, Talketh took the name of his mother, who claimed he had been born of her late husbands seed rather than a temporary dalliance with a member of another Clan. By the age of three, Talketh was an orphan, made so by an assault from the Empire in which both his biological father and mother were killed in an ill-conceived ambush. Like all Mandalorian children, he was raised to be a great warrior and did so under the watchful eye of his uncle. The young Mando quickly proved himself to be an exceptional shot with a blaster even at a young age, but had difficulty creating meaningful friendships due to stunted emotional growth. With his free time as a child being spent training rather than socializing, Talekth emerged as a notable warrior among his generation.

Upon reaching the age of eight, Talkeths uncle revealed to him the identity of the boys real father before offering him to Clan Rook for the customary five years of training that Mandalorian adolescents must undertake. Clan Rook Accepted the boy with open arms despite the mild controversy and Talketh underwent his training with both Rook and Eldar tutelage. Once he emerged into adulthood at the age of thirteen in 1 BBY, Talketh had received several scars and had already taken many lives. During this time, many of the Mandalorian Clans united against the Empire to take back Mandaore, though Talketh and his trainers did not participate, sticking to a routine of nomadic wandering, going where their instincts took them.

It was after the destruction of the first Death Star and during the height of the Galactic Civil War that Talketh was separated from his mixed clan during a firefight against the Empire on Lanos. He was severely wounded during the fight and barely escaped with his life, sneaking aboard a cargo freighter bound for Corellia. Guilt ridden at leaving his people behind, despite their insistence, and taking on a sense of self loathing due to his cowardice, Talketh chose not to attempt to hunt down any survivors, believing himself to have lost his honor.







 
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DC Elseworld Concept (Coming of the Demon)

Pre-Established Events

  • Justice League formation? Yes.
  • Who are the big heroes? Superman. Batman. Wonder Woman.
  • Titans formation?
  • Who are the sidekicks? Are there any? Robin I (Dick Grayson), Robin II (Jason Todd), Robin III (Tim Drake), Robin IV (Damian Wayne), Batgirl I (Barbara Gordon),
  • Have aliens made contact?
  • If yes, are they known to the public?
  • Is magic an integral part of the Universe? Yes. Lazuras Pits.
  • If yes, is it known to the public? To the hero/villain communities?
  • Is there any villain groups? The League of Shadows.
  • Who are the big villains? The al Ghuls.

Current Events

  • Build up to Ras al Ghul.

Future Events

  • The rise of Ras al Ghul.

Hero Roster
 
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"What will today bring? Incineration? An orgy? Existential crisis?"

St. John Allerdyce

Real Name: St. John (Pronounced Sinjun) Allerdyce. Also known as Simon Lasker in his literary career.
Superhero / Villain Name: Pyro.
Age: 22.
Species: Mutant.
Sex: Male.
Occupation: Trashy Gothic Romance Novelist. Fire for Hire.
Homeworld: Earth. Born in Sydney, Australia.
Height: 5'10.
Hair Color: Blonde.

Personality: Pyro is a bit of a riot. Flirtatious, reckless and without a filter, he lives for the moment and rarely gives thought to the consequences. A social butterfly, Pyro is equal parts the person you want to hang out with at the start of the party, and the person you don't want to be around once he's downed a few drinks. He rarely trusts people enough to let them in and lives his life with the belief that its way too short to be hanging around the same crowd for too long.

Abilities & Skills: Outside of being a total pyromaniac, Pyro is actually a decently educated and well rounded young man. Not that he relies on his more mundane skill set very often, outside of crafting his next installment in his critically panned Gothic romance series that has somehow amassed a cult following.

Martial Arts Training: Thanks only to his forced conscription, Pyro is marginally more prepared to throw hands in the streets than your average bloke. It's not a skill that he actively trains in, since he can pretty much nuke the majority of his problems.

Firearms Training: Forced conscription. A tad redundant. Largely ignored.

Primary Mutation: Pyrokinesis. Pyro is capable of manipulating any source of fire that he can see, as long as it is within a kilometer of his location. This manipulation extends to increasing the intensity/heat of the flames and having them take any shape he desires. The limitations to this are fairly standard, being that Pyro must keep his concentration on the flames, with greater feats requiring more concentration. As soon as Pyro stops concentrating, any flames under his control will revert to their natural state and carry on as usual. Pyro is also capable of increasing the density of his flames in the sense that he can hit you with a solid wall of fire that will both provide impact damage and burn the target. The Mutant's manipulation of the flames are really only limited by his own imagination and willpower. Burns generally heal faster for Pyro as well, but still do damage.

Secondary Mutation: Heat Generation. Due to Pyro's excessive use of his abilities, resulting in some serious self inflicted wounds, his body has begun developing a secondary mutation which allows him to raise his body temperature in order to grant him some resistance against flame. Potentially, this mutation could allow him to generate flame down the line, but there is no concrete proof of that yet.

Weaknesses: Unfortunately for him, Pyro is just an average Mutant at the end of the day, and he can be killed in most of the usual ways. Since beginning to use his powers more frequently, Pyro has inflicted an unhealthy amount of burn damage upon himself, actually managing to kill most of the nerves in his hands. As he is not immune to the flames he so enjoys manipulating, Pyro is at risk every time he uses his powers as losing control of his flames can result in serious injury.

Belongings/Gear: Pyro, under his Simon Lasker alias, owns the rights to a Gothic romance series called 'The Inferno Chronicles', as well as the accompanying merchandise line. Other than that, he is always in possession of a healthy supply of lighters so that he can call upon his powers in a pinch.

Biography: "I was born in good ol' Australia, home of pretty much every type of animal or insect that wants to kill you, ridiculously high temperatures and probably the worst accent on the damn planet."

"Lived a pretty decent life up until I was entering high school. Dad fucked off to go pump out some siblings into some whore, Mum got struck by lung cancer and I figured out that I was into more than just playing with the boys on the playground, if you know what I mean. Oh right, almost forgot. Found out that I can make fire dance. Literally. I can actually turn it into a couple of dancers and make them do the fucking tango."

"Anyway, high school was a shit time, but I soldiered through. Got in with the wrong crowd. Partied too much. Did things that you shouldn't be doing at way too young of an age. Still got good enough grades to get into Uni, and only made a handful of enemies by the time I graduated. Bit of a shame Mum didn't live to see it. I'm pretty sure that she would've loved to see me walk up on stage and flip my principal the bird for being a right cunt in my final year, but she wasn't exactly coherent at that stage."

"Uni was supposed to be better, but of course it wasn't. Barely got through the first year before some twats were jabbing something into my neck, stuffing me in a van and shipping me off to a top secret government installation where they militarized Mutants. Still haven't figured out who gave me up, but when I do find out, they're totally dicked."

"I was trapped there for about a year before one of the tosser's slipped up and let me get into his pants. Guy's lose all focus on where their keys are when you've got their cocks occupied. With my inhibitor collar released, it was a pretty simple matter to set fire to the place and free a ton of the other abductees to use as a distraction while I got the fuck out of there. And not just that place, I fucked right off out of Australia. Wasn't risking that shit again. Tortures one thing, and believe me its fucking horrible, but for me it's worse to be robbed of your right to choose. Free will is important shit. "

"Since then, life's been decent again. Changed my name to Pyro and started hiring myself out as fire for hire. Not 'cause I want money, since that shit's easy to come by and easier to watch go. But 'cause its fricken exciting. Ya never know what they're gunna want you for and half the time it's the easiest shit ever. Sure, I've had to kill a couple hundred people, but don't get hung up on the morality of that. I'd still be killing people if I hadn't escaped, and those killings wouldn't have been by choice. Some people even just want me to fuck em, get off on the idea of getting dicked down by one of those scary Mutants they keep hearing about. Also started a smutty literary career under the name Simon Laskar and people actually enjoy the shit. I like to think that I'm putting my whole year of tertiary education to good use each time I post out another sequel."

"Sure, I never stay too long in one place or form meaningful connections, but that's what you have to deal with when that Australian military is probably hunting you down. At least I'm seeing the world. At least I'm free."




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