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Tarara's Fluffy Workshop

Tarara

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Dec 13, 2018
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126


Zyndalia Zhaan






Legal name: T'Pris Zyndalia Zhaan
Nickname: Zyn, T'Prude
Sex: Female
Species: Betazoid-Vulcan Hybrid
Age: 27
Place of Birth: Vulcan
Blood Type: T-Negative
Allegiance: Federation Starfleet
Rank: Lt. Cmdr.
Position: Ship Counselor
Career Path: Sciences - Medicine
Current Assignment: USS Dauntless
Special Talents:
Empath, Telepathy, Mind-Meld, Nerve Pinch
Career Focuses:
Diplomacy, Psychiatry, Negotiation, Xeno-Biology, Linguistics, Field Medic Training, Hand Phaser Training.
Appearance: Pointed ears, Solid black irises, Dark hair, and a light green-tinted Olive skin tone. 5'9", 120lbs.
Personal Interests: Mixology, Cooking, Botany, Fashion.


BIOGRAPHY...

Career:
Joined Starfleet Academy in 2378 at age 16. Achieved high grades. Chose a career focused path for the Sciences into the Medical field focusing on Psychiatry and Mental Health. Redacted Incident. Finished 2nd in her class. Graduated in _. Assigned to her first starship USS Rigellus. Commendation for reporting senior staff and crew for attempted mutiny against Starfleet orders and Captain Stephen Moffat's severe mental imbalance. Promoted in rank. Reported to be a witness at Captain Moffat's trial. T'Pris cleared of all charges from Captain Moffat. Assigned to another ship, USS Voltaire. Attacked by Klingons, crash landed on an M Class planet. Ship destroyed, most crew dead. Commendations for helping injured crew. Saved the lives of a few dozen remaining crew from Klingon attacks through physical combat. Commendation and raise in rank rewarded for valiant efforts. Redacted information, Classified. Insufficient Rank to view. Currently assigned to USS Dauntless in 2389 at age 27 as Lt. Cmdr rank, Ship's Counselor.

Personal: Born on Vulcan in 2362 to Betazed Ambassador Amanti Zhaan and Vulcan Ambassador Saros. Attended Vulcan school. Redacted Incident. Was removed from Vulcan Schooling. Moved to Betazed at age 13. Underwent mental training for Empathy and Telepathy control. Inspired to join Starfleet due to witnessing the state of Betazed from the Dominion occupation.
 
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Tarara

Tarara

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Shanoa Saan






Legal name: Shanoa Saan
Nickname: Harpy
Sex: Female
Species: Zeltron
Age: 27
Place of Birth: Zeltros
Force Sensitive: No
Allegiance: Herself
Position: Ship Captain (Smuggler)
Physicality: Dexterity based build.
Appearance:
  • Hair Color: Rich Purple
  • Skin: Blood Red
  • Height: 5' 9"
  • Weight: 131 lbs.
  • Eye color: Purple
Body Type: Lithe, fit. Buxom.

Ship Name: Violet Vespira
Ship Model: YV-560 Light Freighter (Refurbished and repurposed)
Technical specifications
  • Length: 30.1 meters
  • Hyperdrive rating: Class 2.0
  • Backup: Class 15
  • Shielding equipped
  • Navigation system equipped
  • Armament: Twin Medium Laser cannon (1)
  • Crew: 1 pilot, 1 co-pilot/engineer
  • Passengers: 5
  • Consumables: 8 months
Weapons:
( *Refurbished condition, aka pieced together from various same model weapons, ships)

Armor: LIGHT - Panels of Reinforced Armorweave - Good against BLASTERS, BULLETS/SLUGS - SINGLE HIT PER PEICE.
  • Head: Interface Visor Light Armor - Can Take ONE hit and then it's BROKEN till fixed. Damage Resistance: Resist 5/- vs. Sonic (ear protection). Skills: Sensors, Computer Use +4, Demolitions +4, Security +4
Utility belt, various holsters, Light armor mix, only torso is well protected.

Shields: 1x Belt Mounted Personal Shield Generator (Energy dmg only, no LS)

Droid: HK-404 Based on an HK-51, Rebuilt from various other HK parts.
Production information
Creator -- Czerka Corporation
Place of manufacture -- Nar Shaddaa
Product line -- HK-series assassin droid
Class -- Assassin droid
Degree -- Fourth-degree droid
Technical specifications
Height -- 1.8 meters
Gender - Masculine programming
Sensor color - Ice Blue
Plating color -- Durasteel grey with purple highlights
Armament
Blaster rifle
Sniper rifle
Wrist mounted micro-missile launchers and railgun
Vibroknife
Equipment
Smoke grenades
Stealth field generator


Personal Inventory:
3x Power cells (for various weapons and shields),
Small pouch tool kit,
Snacks,
Some money,
Medpacks.
FC: Olivia Munn (mostly as Psylocke)



HISTORY:
Raised on Zeltros as the youngest of a family of Engineers, no where near prominent in comparison to the other families. She spent most of her time learning to build machines such as droids and devices used for various simple purposes. During her youth, she spent far more time in her Uncle Kelzin's expansive junkyard grabbing parts and salvaging old weapons and ship parts to stockpile and attempt to remake them. While she did grow to like the partying scene that Zeltrons were known for, Shanoa preferred NOT being a short-sighted naive idiot that only cared of partying and having a good time.

Her family.... not so much. Her father, Zasic, had a problem with gambling and often found himself losing credits and more. Her mother, Syrine, enjoyed to party, and cheat on her husband. This caused a fair amount of arguments and ...jealous lovers that really wanted Zasic out of the picture. Her older brothers were the smart ones, getting off world to trade in Zeltron technology and goods, earning quite the amount of credits. Occasionally sending some back home to help out, though it all just went into a gambling problem and a partying lifestyle, leaving Shanoa to find her own way.

When she was in her teenaged years, her father gambled a bit too much and overplayed his hand, losing not only the deeds to his home and losing all his credits currently on him, his savings, and his property... but also had the misfortune of dealing with people connected strongly to Slavers. His wife was saved by one -if not a few of her lovers-, but sadly Zasic lost his life, struggling against the slavers trying to save Shanoa, who he managed to hide away till she could escape and run to her Uncle's JUnkyard to hide. That next day, when her Uncle found her, she told him what had happened and the authorities were alerted, but it was too late. Zasic was dead, Syrine was now off world and probably light years away. The twin sons far off world as well and had no clue. Shanoa was left in her Uncle Kelzin's care.

It was years before Shanoa would ever get any revenge upon these slavers who had ruined her life. With her brother's basically funding the wasting away junkyard and her own life, Shanoa and her Uncle took the money and had a ship rebuilt. A freighter, and her own ark of salvation away from here to her dream of seeing the stars and other worlds. Her uncle sold the junkyard, taking all the best bits that Shanoa has saved and started to remake weapons and parts for their journey. With the money they gained, they no longer had to hide as they left Zeltros for a better life of adventure and living their own way without being around the shroud of their grim memories of family lost.

They first visited the twins, Qoras and Xoras, over time coming to discover that most of their totally legal business was from smuggling! While Kelzin took offense to this Shanoa was intrigued. All these creds and all they had to do was move stuff place to place? Make deliveries?! HECK YES SHE WAS IN! No one would suspect some cute little thing like her. Behind her Uncle's back, Shanoa helped her older brothers in their smuggling business. Untill that fateful day she ran into the very group of beings that killed her father and took and sold all her father's home and possessions.

She immediately told her older brothers about them, but they didn't do anything. Shocked by this, Shanoa took it upon herself to sabotage the Slaver's ship, by sneaking aboard in a shipment crate and sabotaging their engines. Unfortunately, it was the sneaking OUT that was the hardest. By hardest meaning she was caught literally red-handed. The brothers noticed too late that their little sister was missing, to stop the slavers from taking her. Kelzin attempted to stop the slavers but was shot down in the attempt, leaving the brothers to try to bargain for their own sister. Refusing all trade and purchasing attempts, The slavers repaired the sabotaged engines and attempted to leave.

That was when Shanoa had her first taste of real action. Tossing a homemade frag grenade and hiding for cover, she destroyed a good bit of the slavers crew in one go. But it left her with some very pissed off slavers to deal with as the rest of the crew came out to see what was going on and discovered the carnage. A fight broke out as they tried to board thier ship, only to find thier own weapons trained on them and firing! It was like fish in a barrel. Everyone of the slavers, that she knew of, were dead. leaving the only things left to do was to rumage through the bodies and pick up any good items and creds. The twins didn't know exactly what to make of this but quickly seized on the opportunbity to get rid of the evidence by getting rid of the bodies and taking thier ship apart.... lending... some of the parts to thier sister for her ship before selling the rest at a very hefty profit.

It was from that horrible and heartwrenching moment that Shanoa realized she didn't want anything to do with any slaver, ever. To be honest, any fight ever, not unless she clearly had the upper hand. But she now also knew just what she was going to do from now on. Smuggling. WIth her brothers as her go betweens, also getting thier profit off of her work, she would be able to get creds and live a moderately good life. But the universe is hardly ever that straightforward or kind, as she had learned. Over the years growing into a young woman and dealing with her own hard times and even harder work.
 
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Tarara

Tarara

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126


Ivaadi Hirani






Legal name: Ivaadi Hirani
Nickname: Gem of the Stars
Sex: Female
Species: Twi'lek
Age: 30
Place of Birth: Colony
Force Sensitive: Moderate, Untrained.
Allegiance: Herself
Position: Dancer (Thief)
Physicality: Charisma/Dexterity based build.
Appearance:
  • Lekku: Henna-like dark purple marking designs along the length of her lekku.
  • Skin: A mix of blue and purple just shades from eachother, gradient effect.
  • Height: 6' 3"
  • Weight: 131 lbs.
  • Eye color: Violet
Body Type: Fit dancer's body, very Buxom.

Weapons:

Personal Inventory:
Credits.
FC:



HISTORY:
STUFF HERE
 
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Tarara

Tarara

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Atris






Legal name: Atris 'atriS'
Nickname:
Sex: Female
Species: Klingon
Age: 24
Place of Birth:
Allegiance: Klingon Empire
Position: Warrior
Physicality: Str/Dex based build.
Appearance:
  • Hair: Dark brown, Long wavy
  • Skin: Bronze
  • Height: 5'11"
  • Weight: 280 lbs.
  • Eye color: Hazel
Body Type: Fit, strong, buxom.

Weapons:

Personal Inventory:
stuff here
FC:



HISTORY:
STUFF HERE
 
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Tarara

Tarara

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Oriana Ordo






Legal name: Oriana Ordo, Born Oriana Shor
Nickname: Ori,
Sex: Female
Species: Human (raised Mandalorian)
Age: 21
Place of Birth:
Force Sensitive:
Yes, Untrained.
Allegiance: Clan Ordo, Herself, most Mandalorians.
Position: Freelance Bounty Hunter
Languages: Galactic Basic, Mando'a
Physicality: Strength/Dexterity based build.
Appearance:
  • Scars: Three thin scars down the left side of her face, faint, long since healed.
  • Skin Color: Lightly tan
  • Height: 5' 7"
  • Weight: 131 lbs.
  • Hair Color: Red
  • Eye color: Blue
Body Type: Very fit healthy body. Sturdy. Strong.

FC: Amber Heard

Armor: Mandalorian Armor Suit -- Durasteel Medium armor

Weapons:
Pet: Bo'ba - A Strill that has been by Ori's side since she earned the Strill as a companion.

Personal Inventory:
[*] Ammo
[*] Tracking devices and tracking fob
[*] Comlink
[*] Shield batteries
[*] Survival knife
[*] Various mix of money
[*] Few small ration packs



HISTORY:
Ori was born to Breton and Helia Shor, a former soldier couple turned political power couple, but was orphaned at a tender age of 5 years due to an assassination attack which their family friend and loyal ally, Khal Ordo failed to prevent. Able to arrive in time only able to save their young daughter, Khal took in young Ori, adopting her as his own and treating her like any other Mandalorian child. She trained, and trained harder to strengthen her up, to earn the respect of her fellow peers and her new people and how to act and be a Mandalorian. She specialized in stealthy attacks, often out-thinking her opponents oft overly direct attacks. She also was quite a good cook.

When she was 7 she attempted to sneak out and hunt something to impress the clan she was adopted into, hoping to show them she was worthy. She was clearly in over her head and while hunting was nearly killed by a beast, saved by a wild Strill which later became her companion and protector. Also earning her several scars, most notably three long thin scars from her hairline and slanted down her left cheek, a forth just barely seen in the right light just in front of her ear. While gruesome at such a young age, it healed just fine over the years to the point where mostly the cut and gap of hair in her left eyebrow and shiny scar skin over her cheeks in streaks are the only noticeable marks.

In her 13th year, she finally passed her trials, earning not only her new family's name and respect as an adult, but a weapon from her adopted father, Khal Ordo. She was now of the Clan Ordo. It was then that she had her first crush on a fellow mando who had just been announced a man. He was unfortunately not of a clan that clan Ordo approved of and nothing came of it.

Though it was not all adult life was cracked up to be. Instead of hunting and gathering and finding glory... She found intrigue, Political bullshit, and a whole mess of trivial yet boring matters that frankly, in her eyes, did not concern her one damn bit. WIth her father's blessing of a few new-ish armor pieces, Ori went off to the stars to seek her fortune and adventure. Then again... There was the old mystery looming still of who assassinated her birth parents....
 
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Tarara

Tarara

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Oolaseela Shala







Legal name: Oolaseel'ashala
Nickname: Oola, Blue, Water Dancer
Sex: Female
Species: Rutian Twi'lek
Age: 16
Place of Birth: Unknown, Orphaned/Abandoned
Force Sensitive: Yes
Allegiance: Herself
Position: Thief, Jedi padawan rank
Languages: Galactic Basic, Ryl
Physicality: Charisma/Dexterity based build.
Appearance:
  • Skin Color: Deep sky blue water-like patterns over body, dark blue stripes, light to dark blue gradient on limbs.
  • Height: 5' 5"
  • Weight: 101 lbs.
  • Lekku Color: Light blue to dark blue at end of lekku, water pattern of varing blues.
  • Eye color: Teal
Body Type: Lithe, slender.

FC: Madison McLaughlin

Armor: Light armor, mostly durable clothing.

Weapons:
  • Vibroblade (in her boot)
  • HIDDEN Lightsaber - Padawan lvl build- Teal Kyber Crystal.

DROID: BB-808 'BOB'

Production information
Homeworld -- Hosnian Prime
Date created -- 29 ABY
Manufacturer -- Industrial Automaton
Model -- BB-series astromech droid
Class -- Astromech droid

Technical specifications
Height -- 0.67 meters
Mass -- 18 kilograms
Gender -- Masculine programming
Sensor color -- Black
Plating color -- Stainless inoxium
Equipment
Grappling Spike Launcher
Welding torch
Holoprojector
Arc welder

Personal Inventory:
[*] Thief kit & Tools.
[*] Various mix of money
[*] Few small ration packs



HISTORY:
Oola had no idea who her parents were, she assumed they were runaway slaves formerly of Jabba the Hutt's. All she knews was her name that they gave her, and the place she was left, Naboo. She vaguely remembered them, but they left her when she was too young to remember much to single anyone out. Oola was given her to a friend on Naboo to take care of. She was raised as an attendent till she got tired of being the one to serve others, running away into the wilds of Naboo. Though something.... drew her to a place long forgotten.
 
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Tarara

Tarara

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Lady Mélisande

Summary

Real Name: Mélisande (of Asphodel)
Aliases: The Red Lady, The Sanguine. (Various fake names she gives other: Lilithe, Selene, Valaine, Thessalia, Iolanthe)
Age: Under 1 Century
Species: Higher Vampire (Altered)
Sex: Female
Occupation: Lady of Asphodel
Height: 5' 7"
Weight: 110lbs.
Iris Color: Violet-pink (Due to rare mutation) (Solid White when using abilities)
Hair Color: Black
Skin Color: Pale White
Main Form: Humanoid
Monster Form 1: [ x ], [ x ], [ x ], [ x ]
Final form: Unseen (Winged)
Realistic FC: Kate Beckinsale

Skills and Gear

Abilities & Skills:
  • Blood Manipulation/Control: Meli has the natural ability to control blood of not only herself but of others, able to shape it, pull it from others, feed from afar, and in extremes use it as weapons in the form of sharp blades, or defenses as pools of blood or walls.
  • Typical Higher Vampire abilities, though not as perfected as one with centuries of experience would be. INcludes, speed, agility, natural weapons in form of fangs and claws, Invisibility, form of a shadowy mist, a large bat, but also... a large wolf.
  • Uses magic (focuses more on shadows and blood) as well as skills with daggers and stealthy close combat.
  • Various languages of Higher Vampire and Human Common origin.
Weaknesses:
  • Vampire Oils
  • Igni
  • Massive amount of Damage (takes a long time to heal)
Belongings/Gear:



Biography and Personality

Meli was born in Asphodel, a half above ground / underground city of vampires that raised humans for cattles for centuries hidden by magic from detection. Born to the Lord and Lady of the city, both Higher Vampires, and youngest of the family that counts a high number of 36 offspring since they settled this city. Just shy of a century old at the start of this tale, Meli was the most recent HIgher Vampire child to be subjected to experimentation. The Lord and Lady seem to be entranced by perfecting their bloodline and species as a whole, letting magical and scientific curiosity control them as they put each child of theirs through rigorous and often nearly deadly experimentation to rid them of weaknesses. Their natural environment underground near sources of magical ley lines and mysterious glowing purple fungi, has cause their very beings to alter over time, as have many humans who stay underground permanently with their Vampire masters.

Seeing just how mad her parents had become and how little their children mattered to these two ancients, Meli took something quite important from her homeland and ran away from the dark city. Meli now roams the surface world, keeping this special item away from her father. Hunted, On the run, and not only from her own people, but from the wonders and horrors of the surface world.



 
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Tarara

Tarara

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"Listen up, Bitchcakes... I'm Jessica Drew."

Spider-Woman

Real Name: Jessica Miriam Drew "Jess"
Superhero / Villain Name: Spider-Woman
Age: 80 (Born in the 1930's, but appears to be in her mid 30's.)
Species: Altered-Human
Sex: Female
Occupation: Hero (Villain, formerly)
Home world: Earth
Appearance:
Height: 5' 11"
Weight: 150 lbs.
Eyes: Green
Hair: Auburn
Defining Features: Though Jessica's natural hair color is auburn, she prefers to keep it dyed jet-black, but now it is her natural hair.
FC: Meghan Ory


Personality: {Woven into Bio already, mostly canon personality}
Abilities & Skills:
Spider-Woman possesses several superhuman powers derived from the genetic experiment that granted her spider-like abilities, ultimately stemming from her status as a totemic avatar.

Nick Fury's intel classified her as Power Level 8.

Her powers include:

Superhuman Strength: Spider-Woman's muscular density and strength have been extraordinarily enhanced and enable her to lift about 7 tons.

Superhuman Speed: Spider-Woman is capable of running and moving at speeds much greater than even the finest human athlete.

Superhuman Stamina: Spider-Woman's musculature generates less fatigue toxins during physical activity than the musculature of an ordinary human. She can exert herself at peak capacity for several hours before fatigue begins to impair her.

Superhuman Durability: Spider-Woman's body is somewhat tougher and more resistant to injury than an ordinary human's, although she is far from invulnerable. She is capable of withstanding impact forces that would severely injure or kill an ordinary human with only mild to moderate discomfort.

Superhuman Agility: Spider-Woman's agility, balance, and bodily coordination are enhanced to levels beyond the human body's natural limits.

Superhuman Reflexes: Spider-Woman's natural reaction time and reflexes are enhanced to levels beyond the human body's natural limits.

Superhuman Flexibility: Spider-Woman's body is extraordinarily limber and her tendons and connective tissues are twice as flexible as the average human being's, despite the augmented musculature and its enhanced strength.

Superhuman Hearing: Spider-Woman's hearing is superhumanly acute and enables her to detect sound at virtually any frequency, and she's been known to detect, sort out, and correctly identify sounds through thick steel doors, and across considerable distances.

Contaminant Immunity: Spider-Woman's metabolism rapidly creates powerful immunities to all forms of toxins, poisons and drugs, after an initial exposure that usually makes her dizzy. Her body is totally immune to radiation.

Wall-Crawling: Spider-Woman's limbs can adhere to surfaces via electrostatic attraction. Spider-Woman can hold and carry a considerable amount of extra weight while sticking to walls without falling off; it's safe to assume that the weight she can carry is dozens of times her own, and the limits of how long she can do this before fatigue sets in are still unknown.

Venom Blasts: Her body possesses an inordinate amount of bio-electricity that she has learned to channel and discharge through her hands, in controlled bursts of what she calls "Venom Blasts". These energy projections vary in power; they mostly affect the nervous system in humans. Spider-Woman can regulate them, from simply a stun, to potent enough to kill an average-sized man in the same way that a lightning bolt could kill him.

Regenerative Healing Factor: She possesses a regenerative healing factor because during a battle with Wolverine, she was stabbed by his claws in the shoulder, but made a complete recovery in a matter of minutes.

Extended Longevity: Her regenerative healing factor also extend to her longer lifespans and slowed aging.

Pheromone Secretion: Her metabolism generates certain types of pheromones that can create fear, elicit attraction and/or repulsion on others, depending on unknown factors which might include gender and mood. This ability appears to be dormant at the moment.

Self-Propelled Glide: Jessica has the ability to glide through the air, which most people confuse with flight, despite her constantly stating she can't fly, only glide.

Abilities:
Master Martial Artist: Jessica is a highly experienced fighter trained in armed and unarmed combat under the Taskmaster. Her tactics integrate different methods utilized in Karate, Boxing, Capoeira, Judo and swordfighting.

Skilled Spy: She is also extensively trained in espionage, covert operations and stealth.

Skilled Acrobat: She is a superb athlete and an Olympic-level gymnast.

Multilingual: Due to her Hydra espionage training, she is fluent in several languages, including Russian, Japanese, French, Spanish, Portuguese, Korean and German.

Skilled Investigator: Jessica is a seasoned private detective.

Strength level
7 tons


Weaknesses: Every interesting character has flaws, list them big and small here.
Belongings/Gear: Please provide links to the tech forum if it is a piece of armor, a weapon, a ship, a ground vehicle, or other miscellaneous tech that would require a writeup.


Biography: Early Life
When Jessica Drew was about a year old, her parents moved from England to a small cottage in the outskirts of Wundagore Mountain in Transia. Her father, Jonathan Drew, geneticist and research partner to the man who would later become the High Evolutionary, found large amounts of uranium in their property, which gave them the financial resources to build a research facility to keep working on their controversial studies of evolution, genetics and cell regeneration.

In the course of the next three years, life was good, until little Jessica became ill, poisoned by her long-time exposure to the Uranium that was so prevalent in their land. Jonathan, being an expert on the regenerative and immunological properties of arachnids' blood, injected Jessica with an untested serum made with the blood of several uncommon species of spiders, in the hopes of stopping the tissue damage and immunizing the girl from the Uranium radiation in her blood. Then, he sealed her in a genetic accelerator created by Herbert Wyndham a.k.a. the High Evolutionary to speed the process, but it only seemed to work at a very slow rate. In stasis for decades, her aging greatly slowed, until the treatments finally finished in recent years. Now a full grown woman with little life experience, Jessica found herself unwelcome among the New Men of Wundagore, who sensed the difference of her hybrid nature.

Hydra

Jessica eventually set off on her own, leaving the Citadel of Science and found work as a barmaid in a nearby village. She also experienced her first romance, which tragically ended when an innocent prank panicked the young woman and she accidentally triggered a bioelectric blast that killed her boyfriend. Accused of witchcraft and murder, Jessica fled from an enraged mob into the clutches of Otto Vermis. The wealthy Vermis offered sanctuary to Jessica as a high-ranking leader in Hydra, an international terrorist movement. Vermis trained Jessica in the use of her powers and taught her espionage, martial arts, and various killing techniques. Hydra wanted to mold Jessica into the perfect assassin. Her mind already in a state of shock after the death of her boyfriend, Jessica lost all memory of her life before meeting Vermis, even her name. Mentallo used his powers to convince her that Hydra was an organization that fights the encroaching powers of corporations.

However, she rebelled on a basic level against them, going so far as to deviate from their conformity by making her first costume red instead of green. In her first and only field assignment for Hydra, Jessica refused to assassinate S.H.I.E.L.D. Director Nick Fury. Rebelling against Hydra, Jessica defeated Vermis in a battle to the death. Before he died, Vermis tricked Jessica into believing that she was originally an artificially evolved spider instead of a mutated human.

Spider-Woman

Distraught by what she learned, Jessica wandered Europe until a clash with Hydra in London brought her into contact with the Thing and Modred the Mystic. Modred magically revealed the truth of Jessica's true origins, and she lived briefly in London.[20] She was approached by the mysterious sorcerer named Magnus. Magnus tutored her in the ways of civilization and informed her that her father was murdered, leading her on a hunt for his killer. Jessica traveled to the United States with Magnus. She and Magnus met up with S.H.I.E.L.D. agent Jerry Hunt (who started a romantic relationship with her), and the trio settled down in Los Angeles. During her first few months in L.A., Jessica ran afoul of immortal sorceress Morgan le Fay in her Spider-Woman guise and foiled her plans to acquire the Darkhold (a tome of dark magic). With Hunt's help, she identified her father's murderer who died immediately after confessing.

Eventually, she parted ways with both Jerry and Magnus, and struggled for a long time to find a sense of belonging and purpose in the world. Jessica met her first female friend, actress Lindsay McCabe, at a pop-psychologist's therapy group. The two became fast friends over their defiant departure from the group. While she looked for a steady job, Jessica began working as a bounty hunter as Spider-Woman. She worked alongside attorney Scotty McDowell until they parted ways over their different goals and methods.

Jessica accepted Lindsay's offer to be her roommate in San Francisco, and the two women started over in the City by the Bay. A period of personal success began in this time, beginning with Jessica's establishment as a private investigator. She quickly built a successful business and also fell in love with her landlord, David Ishima. Spider-Woman gained a reputation as the "Dark Angel of San Francisco", and even established ties with SFPD via Lieutenant Sabrina "Bree" Morrel.

Additional:
Citizenship: British, American
Born in: England
Marital Status: Single
Occupations: Adventurer, Private Investigator, Espionage Agent, Secretary, Teacher
Known Relatives: Jonathan Drew (father, deceased), Miriam Drew (mother, deceased), Ariadne (Biological Daughter, Alive)

 
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Tarara

Tarara

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"Meow."

CATWOMAN

Real Name: Selina Kyle
Anti-Hero Name: Catwoman
Age: 36
Species: Human
Sex: Female
Occupation: Socialite / CatBurgler
Home world: Earth
Height: 5' 8"
Hair Color: Black
Eye Color: Green
FC: Anne Hathaway



Personality:

-

Abilities & Skills:

Catwoman's favored weapon is a whip. She wields both a standard bullwhip and the cat o' nine tails with expert proficiency. She uses the whip because it is a weapon that the user must be trained to use, and therefore it can not be taken from her and used against her in a confrontation. She can also be seen using a pistol against people if her whip is taken from her. Catwoman uses caltrops as an anti-personnel weapon and bolas to entangle opponents at a distance.

Catwoman has also been shown to have various items to restrain her victims, such as rope for binding hands and feet, and a roll of duct tape used to gag her targets, as she has done with various victims during her robberies over the years. She also uses sleeping gas or knockout darts to subdue victims. Catwoman's attractiveness and feminine wiles have also allowed her to take advantage of male opponents.


Weaknesses:
-Stronger Opponents- She may be more durable overall, but anyone stronger than her can easily kill her or seriously harm her. Super strength or even powerful attacks of energy blasts or elemental attacks.

-Magic- Ariadne has little to no resistance to magic. Her view of magic is less mystical and merely a different kind of science that She has little interest in.

-Typical Human weaknesses- Ariadne can easily drown, die from choking, or simply being stabbed, beaten to death, or even burned entirely among many more things.

-Extreme Climates- Extreme cold or heat can kill her or make her sluggish in moving. Being too hot can make her sick; being too cold can make her go unconscious.

-Choices- Ariadne has not been in the business of being a vigilante or even a person who goes outside much. Poor choices can lead her into dangerous situations she is not prepared for and can even get her captured or killed. This can also effect others in whether they live or not. She may chose what she wants over what is right.


Belongings/Gear:

Biography:




Additional:

 
Last edited:
OP
Tarara

Tarara

Nexus Writer
ROLE-PLAYER
Join Date
Dec 13, 2018
Messages
126


QUEEN SYNDALIA







Legal name: Lyria Oberyl
Aliases: Queen Syndalia of Naboo, Lady Syndalia
Sex: Female
Species: Human (Naboo)
Age: 16
Place of Birth: Theed, Naboo
Force Sensitive: Yes
Allegiance: Naboo
Position: Queen of Naboo (First year of First term)
Languages: Galactic Basic
Personality: Kind, Polite, Intelligent, Subtly Clever, Level-headed, Open-Minded, Quiet, Thoughtful, Resourceful, Realistic-yet-Optimistic.
Appearance:
  • Skin Color: Pale
  • Height: 5' 9"
  • Weight: 130lbs.
  • Hair Color: Golden Blonde
  • Eye color: Light Blue
Body Type: Slender, but Lithe

FC: Elle Fanning (Young), Charlize Theron (Adult)

Armor: Body armor hidden in clothing and dresses.

Weapons:
  • HERE

DROID: HERE

Personal Inventory:
[*] HERE



HISTORY:
HERE
 
Last edited:
OP
Tarara

Tarara

Nexus Writer
ROLE-PLAYER
Join Date
Dec 13, 2018
Messages
126


VALORAH KAI







Legal name: Valorah Kai
Aliases: Vala, The Merchant, The Seamstress
Sex: Female
Species: Togruta
Age: 34
Place of Birth: Shili
Force Sensitive: Yes
Allegiance: Republic
Position: Merchant/Seamstress
Languages: Galactic Basic
Personality: Calm, Graceful, Level, Creative, Open-Minded, Fashionable, Mature.
Appearance:
  • Skin Color: Golden/White
  • Height: 5' 9"
  • Weight: 149lbs.
  • Monotrails/Lekku: White main, Red markings fading to Gold tips.
  • Eye color: Green
Body Type: Supple, Fit, Curvy.

FC: Gal Gadot

Armor: Protective fibers woven into her clothing.

Weapons:
  • HERE

DROID: HERE

Personal Inventory:
[*] HERE



HISTORY:
HERE
 
Last edited:
OP
Tarara

Tarara

Nexus Writer
ROLE-PLAYER
Join Date
Dec 13, 2018
Messages
126


NAKOH ZAN







Legal name: Nakoh Zan
Aliases: Naka
Sex: Female
Species: Togruta
Age:
Place of Birth: Shili
Force Sensitive: Yes
Allegiance: Republic
Position: Padowan
Languages: Galactic Basic
Personality:
Appearance:
  • Skin Color: Purple
  • Height: 5' 9"
  • Weight: 149lbs.
  • Monotrails/Lekku: Black main, White markings, White tips.
  • Eye color: Violet
Body Type: Fit, slender, Dexterity build.

FC: Gal Gadot

Armor: Typical durable clothing.

Weapons:
  • Lightsaber, Double.

DROID: HERE

Personal Inventory:
[*] HERE



HISTORY:
HERE
 
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