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UPP Joint Special Forces Unit 'Volch'ya Staya'

TheFlyingPotato

Nexus Writer
ROLE-PLAYER
Join Date
Jan 1, 2019
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57
The UPP Joint Special Forces are made up of the best special forces units each member nation has to offer, and are fed their intelligence from a joint 'military intelligence' unit known as JAMI (Joint Advanced Military Intelligence). JAMI is comprised of the best member countries have to offer as far as military intelligence is concerned. Inter-nation cooperation happens, however, the units are still kept distinct from one another. The one instance where a combined unit was attempted, the team's effectiveness was far reduced and further attempts at integration were abandoned. Owing to the advanced technology of the UPP, the UPP's special forces receive the very best of what the UPP has to offer. This includes experimental technology that has not seen issue in the regular infantry units of the UPP.

Both the JSF and JAMI operate under the Consolidated Special Operations Command Committee. The Committee is made up of high ranking officers with experience in special operations and military intelligence. In charge of the Committee is an elected member who presides over the Committee. Each term lasts five years. CSOCC decides where JSF and JAMI assets are deployed, and what operations take precedence. During the years they've been active, the JSF have become known as the 'Efreet' among the forces of the UPP, after the spirits of death, especially after their actions against the Caucasus Emirates. The JAMI on the other hand, became known as the 'Hydra', as removing one JAMI operative usually resulted in two hitting you where you least expect it.

Unlike the mainline UPP infantry and the USCM, the UPP JSF and JAMI don't make use of synthetics, who are seen as far too unreliable for the sort of operations that JAMI and the JSF take part in. Their official task is to perform specific tasks in order to protect the interests of the UPP (with application of military force, by necessity), both within the country and abroad, in peacetime and in wartime. By definition, their areas of specialty include but are not limited to: reconnaissance and sabotage, subversion and sedition, counter-terrorism, counter-sabotage, counterintelligence, guerrilla and counter-guerrilla activities.

Most JSF units are made up of eight strong squads, and typically operate in two four-man fire teams. The unit's commander takes command of one team, while their second takes command of the other. Each fireteam has a support weapon operator, a marksman and a specialist of differing talents. They typically make use of an Mi-52 'Dukh' Stealth Dropship to take them planetside for ground operations. The Dukh will then provide electronic warfare and close air support, as well as provide equipment drops via drop canisters. JSF units tend not to make use of armored personnel carriers, instead they occasionally make use of the GAZ Gadyuka Armored Reconnaissance Vehicle. To transport them around UPP space and sometimes outside UPP space for their missions, JSF and JAMI teams are stationed aboard the jointly developed Black Hole-class Ultralight Stealth Frigate.
Equipment, Armor and Weapons of the JSF
'Prizrak' Infiltration Rig


The 'Prizrak' is often spoken of in hushed rumors even by those in the UPP Joint Military Forces, and earned it's moniker from the fact that those that encounter JSF teams often don't live long enough to tell the tale of what they saw. While the majority of the suit's components are manufactured in Russia, other countries have their own design input as far as the suit's features go, which has since been a point of contention among the various units, as all members of the JSF and JAMI operatives embedded with JSF units utilize the suit.

The suit's exterior is made from a radar-absorbent material and an advanced cooling lattice that runs underneath the camouflage layer ensures that the suit is always the same temperature as its surroundings. The coolant must be replaced monthly however, to ensure its effectiveness. In light of the motion trackers used by the USCM, the suit was fitted with an ultrasound spoofer.

The outermost layer consists of a layer of flexible highly reactive photoreactive panels , that act much like a chameleon's skin. These panels adjust to their surroundings, which are constantly monitored using an array of cameras. Ths system is more effective from afar rather than up close. Up close, particularly in the five meter band, it becomes quite clear that the user is not what they seem. Additionally, when the user is moving, especially when rapid movements are made, the camouflage 'flickers' making the user visible for a brief period. The camouflage can be set to flicker however, making them hard to track in close quarters combat. This does however have a chance to overload memory buffers and should be used only for short bursts. The camouflage system can also be set to replicate any number of set camouflage patterns.

The suit's underlay features an exo-skeletal load bearing system that not only provides stability over rough terrain, but reduces the effects of fatigue from bearing the weight of the equipment on the operator during long missions. The actual armor of the suit consists of a carbon nanotube reinforced titanium composite alloy, resistant up to 10x24 full metal jacket rounds. However, given that the M309 variant of the 10x24 caseless round used by the USCM are explosive tipped, despite the ballistic fiber weave, they can damage the thermal underlay and the radar-absorbent coating, and anything but a glancing impact will compromise the optical camouflage ability of the impact site.

Each suit features an IFF system and a passive millimeter-wave radar with a range of one hundred meters. The 'technician' in each unit is issued a MindTree Electronics Systems Intrusion Device, similar to the early model ComTech Hacking Device issued to Colonial Marines. In the case of the former, it plugs into a docking port on the forearm (which arm is the choice of the operator) of the technician's armor, and can draw power from the suit itself. The helmet's optic systems feature low light amplification, IR night vision and thermal vision, a binocular mode and automatic polarization. Additionally, the helmet's audio sensors amplify soft sounds such as footsteps, while dampening loud noises such as gunshots and flashbang grenades, just like active headsets of the early 2000s.

The helmet's visor features a heads-up-display which syncs with the optics systems used by their weapons to either replace the user's view, or create a picture-in-picture feed of what can be seen through the optic. The user's vitals are also displayed on the HUD, with a limited diagnosis suite available. IFF tags are superimposed, so that friendlies and hostiles are more easily identified. This is done on the display of the suit's radar as well, showing friendly targets as a blue blip, hostiles as red, civilians as green and unknown targets as yellow. Additionally, the helmet provides a 320 degree field of view to the wearer. The suit has a DataShare link that can be used to share data with other suits or compatible systems, and uses its long ranged radio as a transmission medium. Marked targets, vitals and other data can be shared via this link. Squad and fireteam leaders can pull up a picture-in-picture view of a member of their squad's video and audio feed and vitals on demand. This also allows for targets to be marked for orbital or airstrikes, or even from friendly artillery when operating alongside the rest of the UPP Joint Military.

To protect the wearer from airborne gas based threats, the suit has an in-built filter and a limited supply of oxygen, far less than the IRC Mk.50 suit used by the USCM.

Finally, the suit comes with a webbing system made from the same photo-reactive material that allows for the storage of ammunition and equipment. This includes a holster for a large handgun (such as the UTF-15) and two knife sheaths. It also made from the same material to allow for easy and stealthy transport of up to a large sniper rifle. While this reduces the chances of visual detection while no weapons are drawn, a floating gun will likely give away a cloaked operator for what they are.

These suits are extremely rare, as are parts for them. Maintenance and diagnostics requires specialized equipment. Each suit is made for each user, and locked to their unique biometrics.
Shaitan-MS 'Multipurpose Combat Knife'


The Shaitan has remained a popular knife with Russian special forces units for centuries. Its length, ease of use and the fact that it is weighted for throwing as well made the reason for its popularity. The MS variant of the Shaitan features a titanium alloy construction, anti-reflective matte coating and monomolecular edge. Other JSF units were impressed during a joint training exercise, leading to its widespread adoption in the JSF, even if few units and individuals choose to eschew it for their favored monomolecular bladed weapon.
UTF-15 Special Purpose Offensive Sidearm


  • Mass: 1.5 kilograms
  • Length: 2000mm
  • Cartridge: 9x21mm Gyurza
  • Action: Semi-automatic
  • Effective Range: 200 meters
  • Feed System: 20-round detachable magazine.
  • Optics: None. The weapon's range finder interfaces with the Prizrak's on-board computer to provide compensation for various conditions, and uses the helmet's binocular mode (limited based on the weapon's own range when used in this mode) as a magnified optic.
Chambered in the 9x21 rounds favored by Russian Special Forces in the past for its armor piercing properties, the UTF-15 is large framed striker fired handgun which can put a round up to two hundred meters with impressive accuracy for a handgun. The weapon features a non-reflective matte black finish, which is corrosion resistant. It also features an integrated IR/visible targeting laser and ships with a suppressor. The top picatinny rail allows for the mounting of various optic systems. The steel core armor piercing SP-20 rounds can penetrate 30 layers of Kevlar and 2.8mm of Titanium at 100m, and JSF and JAMI units tend to carry this cartridge exclusively.
AShM3-12.7 'Borzoi'

  • Mass: 4.5 kilograms
  • Length: 1020 mm
  • Cartridge: 12.7x55mm caseless
  • Action: Gas-operated select fire (semi, two round burst and full auto).
  • Effective Range (Subsonic): 750 meters
  • Maximum Range (Subsonic): 1500 meters
  • Rate of Fire: Electronically regulated 900 rounds per minute
  • Feed System: 90 round detachable magazine
  • Optics: Various. Top mounted picatinny rail can take any optic that is mountable on a picatinny rail.
The weapon is built to fire caseless subsonic loads, particularly a caseless 12.7x55 subsonic round with a tungsten carbide armor penetrator. The rounds are relatively expensive, but due to advances in metallurgy since their advent, their production cost has been greatly decreased. Their expense is outweighed by the fact that the rounds impart a lot of energy onto their targets. As far as fire modes go, the weapon features full auto and semi automatic fire modes. While the weapon is relatively compact, it is still heavy. To the troops that use it however, the weapon is well liked, affectionately named 'Borzoi', in reference to a Russian breed of sighthound used for hunting.

Accessories:
  • 'Smart Grenade' Launcher: A pump action caseless 43mm under-barrel grenade launcher with a 4+1 capacity. Unremarkable except for its ability to interface with the optic, allowing the soldier to signal a loaded compatible grenade to air burst. The launcher has an effective range of 300 meters and a maximum range of 500 meters.
  • COS-AShM3: The Computerised Optic System developed for the AShM3 is designed to interface with the weapon's grenade launcher, providing airburst capability and ensuring that the operator is always made aware of the safe distance of whatever grenade they are launching. The optic's magnification is typically 2-4x32 given the rifle's range. However, higher magnification optics have been manufactured in this configuration.
ASVKM3-14.5 'Vikhr'

  • Mass: 12 kilograms without scope
  • Length: 1150mm
  • Cartridge: 14.5x115mm Sabots
  • Action: Semi-automatic Railgun
  • Effective Range (Hypersonic): 3500 meters
  • Maximum Range (Hypersonic): 4000 meters
  • Feed System: 7-round detachable magazine.
  • Optics: Various. Top mounted picatinny rail can take any scope that is mountable on a picatinny rail.
Designed as an anti-material rifle for both JSF and UPP Joint Military Forces, the high cost of the ASVKM3 meant that only the former are really issued it on a regular basis. Exceptional marksmen in the latter are sometimes issued the weapon as a reward for their exemplary service. The ASVKM3 is a railgun, accelerating a 14.5x115mm sabot dart to hypersonic velocities. However, due to the rate of acceleration, the round doesn't reach such velocities at the point of the shooter, rendering it silent at such a point and allowing them to remain largely undiscovered by that basis.

The rifle is constructed from a lightweight titanium alloy, which keeps weight to manageable levels. Even so the rifle is heavy, and even with it's bullpup design is somewhat clumsy in close quarters. The stock can be adjusted with specialized tools for each sniper. The rifle also comes with a optical camouflage wrap that can connect to the wearer's suit to sync with it's camouflage systems, but is very delicate, and most marksmen elect to leave it behind. Most prefer to apply appropriate camouflage cerakote.

The rifle has a variety of different rounds available to it. The most commonly issued round is the armor-piercing fin-discarding sabot, but high explosive armor-piercing fin-discarding sabots and high-explosive incendiary armor-piercing fin-discarding sabots do exist as well. The latter are rarer, and issued in smaller quantities.

Accessories:
  • COS-ASVKM3: The Computerised Optic System developed for the ASVKM3 is a complicated and highly advanced piece of technology. It consists of a multispectral 8-80x56mm optic. Featuring a 34mm main tube and 56mm objective lens, this offers a true 10-times zoom ratio and up to 80X magnification. The optic display shows a composite image based on visual, infrared and electromagnetic emissions. The scope display can be augmented by input from the team's Mi-52 Stealth Dropship and the other members of the squad's suit sensors. Additionally, the scope can provide aiming corrections based on the range.
PKPM3-12.7 'Uragannyy'


  • Mass: 8 kilograms
  • Length: 1050 mm
  • Cartridge: 12.7x55mm caseless
  • Action: Gas-operated select fire (semi and full auto).
  • Effective Range: 1000 meters
  • Maximum Range: 1500 meters
  • Rate of Fire: Electronically regulated 1200 rounds per minute
  • Feed System: 300 round detachable magazine
  • Optics: Various. Top mounted picatinny rail can take any optic that is mountable on a picatinny rail.
A JSF exclusive weapon, the PKPM3 is a deadly general purpose machine gun. Without the exoskeleton of the Prizrak suit, and the weapon's own recoil-reducing technology, the PKPM3 would be extremely difficult to fire without bracing first. Even so, JSF support gunners are screened for physical suitability. Unlike the USCM 'Smartgun', the PKPM3 doesn't feature any automatic targeting capabilities, nor is it mounted on a load-bearing harness.

The weapon is typically loaded with armor-piercing rounds, but can be loaded with high explosive and incendiary rounds. While not integrally suppressed, the weapon can also be equipped with a sound suppressor, which does little to mitigate the weapon's report at close or medium ranges, but at longer ranges can prolong identification of the firer's position. While it doesn't come with a load-bearing harness, it is usually fitted with a specialized sling system that enables easier carrying and firing while standing.

Accessories:
  • COS-PKPM3: The Computerised Optic System developed for the PKPM3 is a simplified version of the version developed for the ASVKM3. It consists of a multispectral 2-16x50mm optic. Featuring up to 10X magnification. The optic display shows a composite image based on visual, infrared and electromagnetic emissions. The scope display can be augmented by input from other members of the squad's suit sensors. Additionally, the scope can provide aiming corrections based on the range.
Agni-class Directed Energy Weapon

  • Mass: 8 kilograms
  • Length: 1000 mm
  • Effective Range: 2000 meters
  • Maximum Range: 2500 meters
  • Feed System: 6 round detachable plasma containment cell
  • Optics: Various. Top mounted picatinny rail can take any optic that is mountable on a picatinny rail.
A powerful 60 kW phased plasma weapon, the Agni-class Directed Energy Weapon is a specialist weapon usually at the disposal of demolitions experts and grenadiers. The weapon owes its history to the arms race between the UPP and the United Americas to develop a plasma weapon. The UA won the race, but the lack of pressure gave the UPP the chance to further develop their attempt without the risk of espionage, as they'd publicly declared their project a failure. The Agni-class Directed Energy Weapon came out of the BrahMos Research group, and was quickly put into a hushed up series of state trials.

The weapon was quickly adopted by the JSF and the UPP Joint Military Forces. It's long range, armor-piercing ability and sheer stopping power and ability to remain accurate over ranges allowed the weapon's high developmental and production costs to be overlooked. Every member nation poured money into the project, and the weapon went from a rarely issued weapon to one far more commonly seen. Early overheating issues were quickly solved with the addition of a cryogenic cooling system. Maintenance however, became a huge problem, and many weapons were recalled due to complicated issues that couldn't be sorted by most armorers.

A new version was released, which alleviated many of the issues that plagued the weapon and allowed for easier maintenance, but the damage had already been done. Among the regular infantry, few weapons remained, however the JSF doggedly retained their weapons, refusing to allow maintenance issues to rob them of a weapon as effective as this.

Accessories:
  • COS-Agni: The Computerised Optic System developed for the Agni is a simplified version of the version developed for the ASVKM3. It consists of a multispectral 4-32x100mm optic. Featuring up to 10X magnification. The optic display shows a composite image based on visual, infrared and electromagnetic emissions. The scope display can be augmented by input from other members of the squad's suit sensors. Additionally, the scope can provide aiming corrections based on the range.
Rheinmetall DEW-50H Heavy Directed Energy Weapon

  • Mass: 12 kilograms
  • Length: 1000 mm
  • Effective Range: 3000 meters
  • Maximum Range: 3500 meters
  • Feed System: 5 round detachable plasma containment cell/power pack combination unit
  • Optics: Various. Top mounted picatinny rail can take any optic that is mountable on a picatinny rail.
Designed by Rheinmetall, working off the success and research of the Agni, the DEW-50H was designed as a 20 mW anti-armor plasma weapon. Essentially a scaled up version of the Agni, it alleviated much of the problems of a smaller plasma weapon and was received well by both the regular infantry and the JSF. It has replaced unguided rockets in many units. Unlike the USCM M78 'PIG', the DEW-50 employs a plasma containment cell/power pack combination unit, negating the need for an external power pack, but reducing the amount of shots that can be fired before reloading dramatically. At 1200 meters, the DEW-50 can penetrate the side armor of a heavy tank, and it renders ERA useless. Missile teams and tank crews often work together to neutralize enemy armor in this manner.

Accessories:
  • COS-DEW-50H: The Computerised Optic System developed for the DEW-50H is a simplified version of the version developed for the ASVKM3. It consists of a multispectral 4-32x100mm optic. Featuring up to 10X magnification. The optic display shows a composite image based on visual, infrared and electromagnetic emissions. The scope display can be augmented by input from other members of the squad's suit sensors. Additionally, the scope can provide aiming corrections based on the range.
9M180 'Volkodav'
  • Engine: Solid-fuel rocket
  • Warhead: Tandem HEAT or Thermobaric
  • Armor Penetration: 1500mm RHA (Tandem HEAT)
  • Operational Range: 30 kilometers (Kometa-A), 40 kilometers (Kometa-B)
  • Speed: 1500 m/s
  • Detonation Mechanism: Proximity or Impact (whichever comes first)
  • Guidance System:
    • Target Area: Radio-command guidance or inertial
    • Terminal Path: Semi-active laser guidance or infrared guidance
  • Launch Platform: Rotary and fixed-wing platforms, unmanned combat aerial vehicles, tripods, ships, and ground vehicles.
Designed as a modernization of an older model of ATGM, the 9M180 was initially developed for Russian troops, but saw widespread adoption among the Joint Armed Forces of the UPP. JSF teams in particular appreciate the utility and ease of use of the missile. The missile receives information on the target from it's launch platform, which tracks the target via radar. Once launched, the missile either continues to receive course corrections from the launch platform or in the absence of such switches over to its own inertial guidance system. Once it reaches its terminal phase, the missile uses semi-active laser homing, and in the absence of such will switch to IR guidance and home in on a target with a similar IR signature to that of it's original target in the target area.

The missile is capable of engaging over the horizon targets, and with it's inertial guidance and IR guidance is capable of being fired as a 'fire and forget' missile. It is designed to engage single or multiple targets, the latter being achieved with volley fire. The missiles do not create interference for each other. They come with modular warheads with either a Tandem HEAT warhead for engaging tanks, armored vehicles or hardened structures or a Thermobaric warhead for engaging light vehicles and infantry as well as most structures. Because of it's high speed, the Kometa is capable of engaging low flying aircraft. Naturally, radio frequency jammers tuned to the command frequency of the missile's radio command frequency will force it to switch to the somewhat less accurate inertial guidance system.
MON 250 Pursuit Denial/Anti-Personnel Landmine
The mine features two triggers. The main trigger is a radio command detonation system. When the detonator received the correct activation signal over a preconfigured encrypted channel, it will detonate.

The second trigger is modular, and can be one of the following: electric tripwire, laser tripwire, seismic detector and motion detector. All of these can be set to ignore detonation signals if friendly IFF signals are in the area or not, but this has to be done before the device is armed.

The device features an adhesive on the back. A single pack contains four devices and enough detonators as well as a remote control device that can sync with a HUD to observe the status of the mines and detonate, arm or disarm them.

Each mine contains 450 grams of C-6, which is a non-volatile compound. This means that the mine cannot be 'touched off' by other explosives or by shooting at them. Each mine has a 'range' of 20-30 meters in front of it.
C-4 Door Breaching Charge
A shaped charge designed to blow out locks, bolts, hinges and/or other parts of doors to allow a team to bypass a locked door. Reinforced, or blast doors, tended to be far harder to breach using the small amount of explosive contained within the door breaching charges, and as such these were relegated to use on smaller doors.
C-6 Detonation Packs
About twice as effective as C-4, C-6, like its predecessor is a non-volatile explosive. While C-4 was prone to sympathetic detonation, meaning it could be set off by other explosives, C-6 is not. C-6 Detpacks can be adhered to any surface via an adhesive strip at the back. Each pack contains enough explosive to level a house, which is approximately four kilograms of C-6. The packs can be detonated on a timer, or using via a remote detonation signal that can be detonated via the user's HUD or a specialized remote detonator. A single detonator can be synced to multiple charges.
Demolition Kit
A kit containing C-6 plastic explosive, detonators, detcord and the necessary equipment required for the construction of shaped charges. Demolition kits are typically carried by the unit's demolitions expert, but can be airdropped via drop canister.
RGO-M Grenade
The RGO-M is a modernization of the RGO grenade the preceded it. In that it utilizes more modern materials, giving it a blast radius of 8 meters. Unlike the dual purpose grenade used by the USCM, the RGO-M is strictly a hand-grenade, and shares the same design as older 'pin and spoon' grenades.
RGO-T Thermobaric Grenade
Somewhat rarer than the RGO-M, the RGO-T is a thermobaric hand grenade with a blast radius of 6 meters. Like the RGO-M, it is strictly a hand-grenade, and shares the same design as older 'pin and spoon' grenades.
RDG-4M Smoke Grenade
Smoke grenade in various colors. Colored variants are used for marking, while the white smoke variant also has sensor reflecting chaff in it to allow it to be used as concealment.

Grenades for the AShM3-12.7's 'Smart' Grenade Launcher:

VGM-100.100 HEDP

High-Explosive fragmentation grenade with a safe distance of 8 meters and a lethality radius of 5 meters.
VGM-100.200 Thermobaric
Thermobaric grenade with a safe distance of 8 meters and a lethality radius of 6 meters.
VGM-100.300 Smoke
Essentially the larger version of the RDG-4M grenade designed to be fired out of the AShM3-12.7's 'smart' grenade launcher.
VGM-100.400 Flechette
Firing razor sharp fin-stabilized armor-piercing flechettes instead of a grenade, this round is particularly popular with units operating in urban areas.
VGM-100.500 Electo-Stun
Similar to the 21S Arc Round used by the USCM, the Electro-Stun round is designed to induce temporary, but immediate and complete paralysis. Typically carried on the few occasions that the members of the JSF intend to take a target alive.
VGM-100.600 Exploding Sabot
Designed as an anti-armor weapon, the VGM-100.600 can penetrate 450mm of RHA and then detonate its explosive charge. While it is no threat to tanks, it does allow infantry to more easily counter light and medium armored vehicles and hardened enemy infrastructure in the field.
VGM-100.700 Flashbang
Launched flashbang grenade. Produces 8 million candela and 200 dB of sound.
VGM-100.800 Breaching Round
Solid slug breaching round. High recoil round, recommended only for use in breaching doors. Limited range.

Vehicles of the JSF

GAZ Gadyuka

Model: GAZ Gadyuka

Mobility: At a whopping 160 mph for an armored vehicle, the Gadyuka was an ideal armored reconnaissance vehicle. It's suspension is able to handle aggressive and evasive driving across all manner of terrains even at high speed.

Vehicle Type: Armored Reconnaissance Vehicle

Passenger Capacity: 2 Crew (1 Driver, 1 Gunner)

Weapon Systems:
  • Remote-Operated Roof Mount: The Gadyuka's main weapon system is a roof mounted remote operated turret that is operated from a gunnery station in front of the gunner. The weapon features a fire control system that utilizes a laser range finder to automatically zero targets for the operator. The fire control's optics feature both thermal imaging and night vision modes .The weapon mounted can either be a 12.7x108mm machine gun or a 40mm grenade launcher with airburst capabilities. The weapon's ammunition is fed from inside the cabin from armored hoppers. Both the machine gun and grenade launcher options feature a dual feed.
The vehicle's frame is resistant up to 14.5x115mm rounds. The tires themselves are bullet resistant up to but not including 12.7x108mm rounds, and are run flats.

The vehicle features an on board encrypted radio system, a data uplink to the UPP command net which includes the ability to share data with other vehicles using the DataShare system, a navigation satellite data receiver and a terrain following ground search radar. Passengers can link their own radios to the vehicle, allowing an increased radio range than personal radios tend to have, and passengers can even upload data using the data uplink. The vehicle is equipped a ground penetrating radar that's combined with an X-Ray backscatter detector to search for mines.

The driver and the passengers all sit in specialized seats that minimize impacts, whether they be with other objects or the after effects of a mine or an IED. The vehicle features an automated extinguisher system in the engine compartment and near the self-sealing fuel tank.
Mi-52D 'Dukh' Stealth Dropship

Vehicle Type: Stealth Dropship

Crew:
  • 1 Pilot
  • 1 Gunner
  • 1 Crew Chief
Complement:
  • 16x Fully Armed Troops
  • 1x Armored Reconnaissance Vehicle
  • 8x Equipment Drop Pods
Maximum Speed: Mach 14

Cruise Speed: Mach 10

Ceiling: 120,000 ft

Range: 12,000 kilometers

Maximum Speed (hover): 900 km/h

Cruiser Speed (hover): 675 km/h

Ceiling (hover): 42,650 ft

Weapon Systems:
  • 2x Gimballed Twin Radar Guided 23mm Autocannon: Two recessed gimbal mounted pilot controlled 23mm autocannons are mounted on the underside of the craft. The guns use the craft's onboard passive phased electronic scanned radar array to automatically adjust the gimbal to align with the target selected by the pilot. The gimbal has 60 degrees of traverse, 10 degrees of elevation and 10 degrees of gun depression. The gun can select from APDS and HEI-Frag rounds from two separate 600 round drums. The guns have a staggering fire rate of 6000 rounds per minute, and have a range of 3 kilometers.
  • 1x Nose-mounted 30mm Autocannon: Retractable nose-mounted 30mm autocannon turret mounted on the underside of the craft. The weapon has a blistering fire rate of 10,000 rounds per minute and a range of 5 kilometers. It feeds either APFSDS or HEIAP rounds from two seperate 1000 round ammunition drums. The weapon can be configured to point in the direction that the gunner is looking, and features a composite sight using the craft's sensor suite.
  • Stored within internal weapon bays:
    • 12x 3M-85 Skalpel: A modernized version of the now very old Kalibr-M missile, the missile uses a combination of inertial guidance and active radar homing, but can receive additional satellite guidance should there be radar jammers employed. Alternatively, the missile features a 'lock-on-jam' mode, and can hone in on whatever is jamming its active radar detector. It is fitted with a 500 kilogram tandem-HEAT warhead, which can be swapped out for low-yield tactical nuclear variants. The missile accelerates to hypersonic speed (mach 12) within seconds of launch and performs maneuvers at all stages of the flight trajectory to evade enemy missile defenses. It has a maximum range of 2500 km. Additionally, in atmosphere, it's high speed results in rudimentary plasma stealth for the missile along the course of its trajectory due to the ionization of the air around it.
    • 12x PBK-750: The PBK-750 is an inertial guided stealth anti-tank submunition glide delivery system. It is equipped with friend or foe identification system and electronic countermeasures making it resistant to jamming and radar detection. Once deployed, the delivery system glides toward the target area, occasionally using bursts of thrust from its pulse jet to keep it airborne. Once in the target area, the system will release four submunitions which feature a twin-band infrared seeker and a millimetre-wavelength radar seeker with an identification of friend-or-foe (IFF) system. Each submunition is an ATGM in its own right, and has a maximum speed of mach 8, and a maximum range of 30 kilometers.
    • 12x R-100: A long-range active radar homing air-to-air missile. The R-100 makes use of inertial guidance with mid-course update and terminal active radar homing to deliver a 50 kilogram HE fragmenting warhead with a laser proximity fuse at a speed of mach 10. The high speed is made possible thanks to it's advanced plasma scramjet engine.
    • 4x BL-13M 'Ugroza' 122mm Rocket Pods: Retractable pods firing S-13DFM3 thermobaric rockets. The rockets can either be fired unguided or guided with the craft's LIDAR, optical guidance or through a ground team's DataShare link. Rather than fins, the rockets use impulse control. Each missile has a maximum range of 10 kilometers and a maximum speed of mach 3. Each pod carries six rockets.
The Mi-52 is the realization of the Ayax concept, and culmination of years of research and development. The 'D' variant was designed as a dropship for special forces teams, while other variants include the high altitude stealth transport, high altitude stealth bomber, high altitude stealth reconnaissance aircraft, stealth satellite delivery system, high altitude stealth interceptor and stealth ASAT platform. Each aircraft is invaluable, and the crews that operate and maintain the aircraft undergo the strictest and most stringent selection process. Additionally, each vetted crew member is also under strict surveillance, to ensure that defection and espionage doesn't occur.

Unlike the USCM Cheyenne, the Dukh is something of a cross between attack aircraft and transport capable gunship in role and configuration. It's extremely lightweight molecularly bonded titanium composite armor has a radar-absorbent coating. The exhaust gas from it's thrust vectoring hover capable turbofan engines are cooled to the temperatures where the brightest wavelengths it radiates are absorbed by atmospheric carbon dioxide and water vapor, dramatically reducing the infrared visibility of the exhaust plume.

While at subsonic and supersonic speeds the aircraft relies on its radar and infrared stealth to keep it safe from detection, at hypersonic speeds and high altitudes that it typically operates at, the Mi-52 is protected by plasma stealth. To achieve this, it uses scramjets with an magnetohydrodynamic generator (MHD) bypass when at higher altitudes. This is combined with an MHD to create a planar glow discharge to be emitted from the sharp nose and thin leading edges of its wings. The resulting plasma cushion formed in front of the aircraft offers the following benefits:
  • The ionized air becomes electrically conductive, which allows the MHD generator to work and decelerate the flow down to the air-breathing jet engines.
  • The MHD-controlled inlet ramp allows to vector the flow as a shock-on-lip without physical inlet cones.
  • Electric charges mixed with the fuel increase the combustion effectiveness.
  • The bow shock wave is detached further ahead of the aircraft, the energy deposition in this region acting as a virtual blunted nose, although the nose stays physically very sharp. This minimizes the heat flux on materials.
  • The temperature gradient in the air is locally modified, hence the speed of sound value, which mitigates and softens the shock wave. This lowers thermal effects on materials further.
  • The plasma cocoon surrounding the whole aircraft gives plasma stealth. Combined with hypersonic speeds and maneuverability, such a platform would be very difficult to detect, track and target.
At lower speeds (subsonic and supersonic), the aircraft uses a combination turbojet-ramjet vectored thrust engine with hover capabilities to accelerate itself to higher velocities where the scramjets can kick in. While stable in a hover, crews are encouraged to remain at stand-off ranges with weapons and are encouraged to use the hover capabilities to vertically take off or land. Even so, crews find that with the rocket and gun systems, the hover mode allows the aircraft to become an extremely stable hover platform for the relatively close ranged weapon systems. Once in the mesosphere of an earth like planet, the craft's plasma propulsion engines kick in and allow it to make the transition to and from orbit as needed.

Similar to many Russian gunship designs, the pilot and weapon systems officer sit in-line with each other. The cockpit features ejection seats, and the pilots both wear compression suits. The pilots are always armed, and each ejection seat features a survival kit, extra oxygen and a PDW for self-defense on the ground. The cockpit itself is pressurized and is accessible via the rear entry ramp through the troop bay. A bulkhead separates the main cabin from the crew deck.

Passengers are seated in a pressurized bay in two rows of eight crash seats that face one another. There is adequate stowage for equipment, ammunition and weapons. The armored reconnaissance vehicle is stored in a specialized bay of its own, located behind the troop bay. The main troop bay also features parachutes and a survival kit with enough provisions for each passenger. An emergency beacon is also stored on board.

Equipment drop pods are located inside the main troop bay, and the passengers are expected to load equipment that they wish to carry with them. Each pod is painted with radar-absorbent paint and is equipped with a black stealth parachute. The pods are impact-resistant are equipped with homing beacons tuned into a particular frequency.

The craft is equipped with a passive phased electronic scanned radar array with front and side coverage. While not an active radar system, the passive radar does prevent detection by other active radar systems. Additionally, an active system is not required given that none of its weapon systems require an active radar system. An infra-red track and search systems allows for the tracking and targeting of multiple airborne targets simultaneously.

Directional Infrared Countermeasures system has sensors housed in turrets mounted on the dorsal spine and forward fuselage under the cockpit and uses modulated laser-based countermeasures to confuse or destroy heat-seeking missiles' tracking mechanism.

The ultraviolet missile approach warning sensors (MAWS) are used against infra-red homing missiles. MAWS using ultraviolet technology can operate under all weather conditions and will not be affected by solar clutter. It provides good directional information of the incoming missile for good decoy dispensing decision making, maneuvering and to cue the DIRCM system into action.

The craft also features a high-resolution thermal imager, which provides low-altitude piloting and landing in night conditions. It is installed in front of the weapons bays and is not used for targeting purposes but for efficient low altitude flight and night landing operations.

Finally, the Mi-52 also features a LIDAR system for potential laser guidance and laser altimetry.
Black Hole-class Ultralight Stealth Frigate

  • Length: 250 meters
  • Armament:
    • 12x A-400 Missile Launch Tubes (1 missile each): Using an onboard passive phased electronic scanned radar array for target acquisition and LIDAR in the terminal phase, the A-400 delivers a high explosive of nuclear warhead with the equivalent of 10 kilotons of TNT to a target using it's extremely high maximum speed of mach 20, eschewing stealth entirely and relying instead on speed and erratic maneuvering in the terminal stage. This is of course due to the sheer ludicracy of attempting to keep the missile's thermal emissions hidden once its engines kick in. The A-400 is launched using magnetically accelerated launch rails, at which point the missile coasts till it is a predetermined distance from both the launch platform and the target, at which point it triggers its engines. Additionally, the missile is incapable of acquiring surface targets. Desperate crews attempting to use it is a kinetic bombardment find that the missile rarely survives re-entry.
    • 12x Mertsat Hypersonic Glide Vehicle Launch Tubes (1 HGV each): Magnetically accelerated into sub-orbit, the glide vehicle then cruises down towards its target through the atmosphere. The HGV can maintain atmospheric speeds of up to Mach 20 (6.28 km/s) and can maneuver at those speeds as well, capable of performing erratic and complicated 'horizontal' and 'vertical' maneuvers as it makes its way to its target. It is capable of carrying up to a 2 MT equivalent nuclear or thermobaric warhead. The Mertsat is designed exclusively as a strategic surface bombardment weapon, and in order to launch it, a ship must already have attained orbit.
    • Dorsal 120 megawatt Quad Point Defence Lasers: The Black Hole-class Cutter mounts megawatt infrared lasers capable of vaporizing railgun fire or crippling incoming missiles and fighters, and also doing noticeable damage to enemy ships in sustained volleys. However, firing the ship's point defence lasers will significantly increase the chances of detection. Unless there is no way to avoid incoming ordnance, the crew will not resort to using this weapon.
    • 5x Quad Rheinmetall 200mW Phased Plasma Pulse Cannons (1 aft, 2 starboard and 2 port): Plasma Pulse Cannon in the 200mW range, designed for anti-ship combat and orbital fire support, however, the vessel must be in low orbit to perform orbital fire support. Each plasma cannon is about 1/8th as powerful as the railgun mounted on the USCM Constenoga-class.
    • 20x 'Stealth' Pursuit Denial Charges (10 EMP, 10 High Explosive): Little more than orbital mines with maneuvering systems and a rudimentary passive phased electronic scanned radar array and LIDAR system that will allow it to maneuver toward the nearest hostile target, they're designed to throw off pursuers when a Black Hole-class Stealth Frigate is discovered. These charges make use of radar absorbent materials and have cryogenic cooling lattices to make detection difficult. Crews will typically release the EMP charge first, to interfere with a pursuing ship's sensors, and then release the explosive variant. While a defensive weapon, enterprising crews have made use of them in an offensive capacity before, using the ship's stealth features to get right up to an enemy ship before releasing the mines.
  • Crew: Up to 64 crew, 16 Passengers
  • Minimum Crew: Fully Automated Systems
  • Complement:
    • 2x Stealth Reconnaissance/Communications Satellites (dorsal bay): The ship's complement of satellites are stealth equipped, notably with radar-absorbent material and a cooling lattice, similar to the ship's complement of pursuit denial charges. These satellites allow for communication between the ground team and the ship in orbit, and also perform spectral imaging surveillance, electronic reconnaissance and radar imaging. These are usually retrieved once an operation is complete, but have provision to be self-destructed on command.
    • 2x Mi-52 'Dukh' Stealth Dropship (ventral hangars)
The Black Hole-class Stealth Frigate was the culmination of the combined efforts of the entire UPP. Those member nations that did not, or could not, provide research assistance provided the much required funding for the project. The Black Hole-class Stealth Frigate was seen as a necessary measure to match track and potentially engage Weyland-Yutani's extremely advanced exploration spacecraft and rapidly deploy special forces teams to wherever they were needed, as well as support them.

The Black Hole-class Stealth Frigate makes use of plasma propulsion engines to propel itself through space. The engines themselves were the product of both indigenous research as well as industrial espionage. This gives the craft an impressive speed, maneuverability as well as considerably increased range when compared to fusion engine powered craft. To travel FTL, the ship has a tachyon shunt hyperdrive, like most other space faring vessels of this tonnage.

The engines vents are provided with infrared suppression/dispersion and the ship is colored in a dark charcoal scheme to reduce visibility. The hull is coated in radar-absorbent material, but the ship's chief method of stealth comes from its plasma stealth measures. A cloud of plasma is produced around the ship's space frame, allowing the vessel to fire out from the cloud of plasma with projectile weapons, however, laser and plasma weapons will interfere and react with the cloud. Early Russian efforts were instrumental in developing the plasma stealth technology used on the Black Hole.

The ship's space frame and hull are composed of a carbon-nanotube reinforced molecularly bonded titanium alloy reinforced with composite materials. Against conventional projectile weapons, the hull is fairly resistant. Against hypervelocity high mass penetrators, such as those fired by railguns, the ship's armor and hull is likely to be penetrated. However, while the armor is far lighter than most other ships, the Black Hole's main defense is its stealth features. As crews are fond of saying, "You can't shoot at what you can't see."

The ship is fully automated, but is run by the crew on day-to-day operations, and the only instance in which the ship's automated systems are used is in the case of an emergency and in damage control during battle. They allow the craft to conduct all manner of duties even with the entire crew dead, or in hypersleep.

Each vessel has recreational, cargo, hygiene and bunk facilities for both the crew and the passengers. Additionally, there's an armory aboard that's separate for the crew and for the JSF passengers. Each Black Hole-class Stealth Frigate also includes a brig for prisoner transport, with its own sleep pods. There are two hangers for the ship's two Mi-52 Stealth Dropships. Each hangar features ordnance handling, refueling and repair facilities. Naturally, the ship is loaded with escape pods, and the ship's systems will automatically load the ship's hypersleep pods on board the pods if any are occupied when the evacuation order is given.

The ship can be scuttled manually with an appropriate authorization code from its CO. At which point, the ship's ordnance is detonated. If all ordnance has been expended, then the ship's reactors will be overloaded, detonating after ten minutes and destroying the vessel and everything aboard.
 
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TheFlyingPotato

TheFlyingPotato

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Major Pyotr Ivanovich Valentin


(Image captured during action in the Caucasus, then Captain Valentin giving instructions to a reporter they'd rescued)
36 • Male • Heterosexual • Born: 06/24/2157​

Nickname(s): Petya (friends and family)

Place of Birth: St. Petersburg, Russia

Height: 6'4"

Weight: 212 lbs

Allegiance: UPP JSF.

Languages: Russian, English, Ukrainian, French and limited German.

Habits: Like most soldiers, Major Valentin tends to swear plenty during combat, he also makes liberal use of his extremely dry sense of humor to make light of the situation.

Strengths:
  • Capable Marksman: While not a sniper by any means, he's still an extremely competent marksman, more than able to fire on the move and under pressure with little to no impact on accuracy.
  • Skilled in Fieldcraft: Extensive training has only served to augment Pyotr's talents in Fieldcraft.
  • Skilled in Hand-to-Hand and CQC: Pyotr has a particular talent for hand-to-hand combat, capable of utilizing both Sambo and Systema Spetsnaz to even the odds against a stronger opponent, though naturally not guaranteeing victory. His skills with a knife are also commendable, and he's put them to use to great effect in his career so far.
  • Special Forces Training: SSO training covers a wide variety of topics including but not limited to: skydiving, mountaineering, combat swimming, scuba diving, survival, interrogation resistance and urban warfare.
  • Natural Leader: Pyotr is able to inspire the best in his men, using their collective strengths to make up for their weaknesses. He makes sure to lead by example, and will never order his men to do something he isn't willing to do himself.
Flaws:
  • Too Trusting of 'Non-Combatants': Pyotr is far too trusting of people he sees as defenseless, such as unarmed children, teenagers and young adults.
  • These Are My Men: Given the choice between sacrificing those under his command for the sake of completing the mission, Pyotr prefers to withdraw and look for another way to complete their objective than to simply potentially suicidally persist.
  • Damn Mercs: Like his second in command, Pyotr has no love or trust for mercenaries, given that it was foreign mercenaries who downed their dropship in the Caucasus.
  • Those Damn Capitalists: Having encountered both the United Americas and the Three World Empire during his career, he doesn't trust anyone working in an official capacity for them as far as he can throw them. He also has a bad taste in his mouth where both are concerned given the circumstances of his dealings with them thus far.
Equipment:
  • C-4 Door Breaching Charge x4
  • Grappling Hook (with interchangeable heads)
  • Military Medkit
  • 'Prizrak' Infiltration Suit
Weapons:
  • AShM3-12.7 'Borzoi' w/ 'Smart' Grenade Launcher and COS-AShM3
  • Agni-class Directed Energy Weapon w/ COS-Agni
  • UTF-15 Special Purpose Offensive Sidearm
  • 2x Shaitan-MS 'Multipurpose Combat Knife'
  • 4x RGO-T Thermobaric Grenade
  • 4x RDG-4M Smoke Grenade
  • 2x VGM-100.700 Flashbang (1 loaded into the 'Smart' Grenade Launcher)
  • 2x VGM-100.500 Electo-Stun
  • 4x VGM-100.400 Flechette (4 loaded into the 'Smart' Grenade Launcher)
  • 4x VGM-100.200 Thermobaric
History: Pyotr comes from a long line of military officers, and since his youngest days was being groomed for military service. His father was a Colonel in the Western Military District, serving particularly in the Saint Petersburg HQ. Pyotr was a popular kid in school, and had a higher level of physical fitness than most of his other peers. Pyotr kept an interesting mix of friends, and kept his interests diverse and varied. After high school, he got accepted into the Novosibirsk Higher Military Command School.

Pyotr showed a keen understanding of squad level tactics and asymmetrical warfare. His academic advisor recommended he switch into the special reconnaissance and airborne track, and Pyotr did so with much approval from his parents. Pyotr found that he had a lot to live up to, given his family's long history of military service, and his instructors expected a lot more out of him. Especially since he had switched into the prestigious program that the elite SSO recruited directly out of.

Pyotr stayed resolute the entire time, coaxing the best out of his fellow cadets, and exceeding expectations when it came to training exercises. It was at this time that he met a woman by the name of Valentina Stepanova that he'd run into several times along the course of his career, sometimes wondering how it was that she continuously managed to drag him and his into trouble infallibly. They got into a romantic relationship at the time, and maintained a tenuous, if on and off relationship after graduating.

Upon graduating with flying colors, Pyotr and a few of his fellow cadets were placed into an SSO team. Pyotr replaced the unit's second in command as a newly commissioned Lieutenant, who'd died in a routine anti-terror operation. The unit's commanding officer, a Captain Viktor Volkov, taught Pyotr much needed practical experience. However, as the routine anti-terror operations increased in frequency, Pyotr began suspecting that there was something more at work here.

His suspicions were confirmed when the Russian republic of Chechnya came under attack by a huge army of foreign jihadists and mercenaries. Later analysis proved that this was because of the actions and funding of several Arab nations. Pyotr had proven that his instincts were sharp several times during their operations thus far, and had the respect of both the squad and his commanding officer. His actions had earned him the promotion to Senior Lieutenant.

Pyotr and his squad were among many SSO and VDV units sent in to pave the way for the rest of the Russian army. So far, the Russian government hadn't requested the aid of the rest of the UPP, but tensions were high as the many members were accusing Russia of letting pride get in the way of collective safety for them all, as they saw this as a far reaching threat that needed to be tackled collectively.

Things went well for Pyotr, that was until their dropship was shot down by a United Arab Caliphate operated MANPAD. Most of the unit had died in the crash, leaving only Pyotr and his fellow Novosibirsk graduate, Lieutenant Viktor Zaitsyev alive. The two of them held their position at the crashed gunship, injured as they were, for over six hours before help finally came in the form of two VDV squads and a Mi-72 Krokodil gunship.

They were rotated out, and the losses were replaced by recent graduates from Novosibirsk and Ryazan. Pyotr was placed in command of the unit, with now Senior Lieutenant Zaitsyev taking on the role as second in command. Zaitsyev, a long time veteran, helped Pyotr get through the trauma of the death of the rest of their unit and steel him for the responsibilities that came with command.

Pyotr made sure to get to know the replacements as well as he knew his old squad. He ensured that he was intimately familiar with all facets of their character and capabilities. He was not blind to their problems either, and made sure that he was approachable on a number of topics. They were shortly rotated back in. There, the new members were tempered in the heat of battle as the unit was tasked with carrying out a series of raids on enemy logistics positions, ammunition dumps, vehicle depots and the like.

They were then sent to aid the liberation of Shali, and the unit ended up having to get a reporter who'd been captured by hostile forces out. It was twenty four hours of hell, but eventually they made it back to friendly lines, battered and bruised, but alive. They saw what became known as the 'Second Chechen War' through to its end.

At the end of the war, years of planning finally resulted in the creation of the UPP Joint Special Forces, and Pyotr and his unit were one of the first SSO units to be selected to join its elite ranks. Over the next several years, they were part of a number of operations performed in the name of the UPP. Many of these operations took them to far off colonies, many of them not even theirs.

It was during most of these operations, usually working with JAMI, that he ran into Valentina again on several occasions. The first time, it was hunting down suspected Three World Empire infiltrators on the colony of New Harmony. The second was when the both of them ended up escaping from USCM custody to be extracted by the rest of Pytor's squad. A number of operations later have led to the squad's belief that she specifically takes assignments so that she can run into them.

Pyotr and his squad were dispatched to retrieve a JAMI asset on the planet of Elysium, specifically the colony of Hawking's Rest. Given that the colony had gone dark, and that said asset is none other than Valentina Stepanova, Pytor and the rest of the squad are expecting nothing but trouble. They have also received secondary objectives to ascertain what happened to the colony and to ascertain the nature of the find that Operative Stepanova had reported and report back pending new orders based on the nature of their findings.
 
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